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Bethesda Softworks - Fallout 4 Planned
Is this a surprise to anyone? Eurogamer and 1Up are both pointing out some comments Pete Hines made to different sites. From Eurogamer:
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I, for one, am shocked.
I thought that after Fallout 3's release, they were going to donate the license to RPGCodex… |
Haha I bet the hardcore fallout fans are ripping their hairs off when they hear this.
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Er even long before they bought everything Fallout, when they were just licensing the game, it was for Fallout 3, 4 and 5, so nothing new here. Also there will be expansions, that's for sure too.
More interesting are these posts by Emil Pagliarulo, they deserve some discussion, IMO. |
Bethesda: "Let's milk'em dry!!!"
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I don't think they're as cynical as that. I get a feeling they're genuinely giving it their best shot. I also get a feeling it just might not be enough… just like George Lucas's best shot at developing his very own license wasn't enough, for Episodes I-III, that is.
But we'll see when we'll see. |
Aye, I see no reason to buy the Fallout franchise if the developers are not actually fans of the series. They could've made a new setting similar to it if they simply wanted to make Oblivion with guns - the Bethesda name is much, much bigger than Fallout.
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I certainly do. They wanted a shooting RPG license to fill the generation-long gap between TES installments. Is/was there some other famous futuristic RPG license for sale? Bethesda just needed an RPG license with guns to pad out TES releases, as they are incapable of creating a new IP (all the TES creators are long gone).
They need to do almost no R&D to make their Fallouts; it's all done for TES. They'll be based on the TES 4/5/6 codebase with a different stat system, a pause feature, and (supposedly) a slightly tweaked dialog system. Otherwise it's the same continuous combat engine, animation and collision system, world-zone system, map, compass, AI, and of course graphics. It's cheaper, much, much cheaper than creating something original, which isn't something they do well, or at all. |
It´s normal that a dev is not a fan of whatever game he is working on. The money man decides, the rest works on what he is told to.
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That does not, however, explain why they couldn't make up their own IP that was very similar to Fallout. There's a ton of extra costs involved when using an existing IP - research on the setting (reading through thousands of pages of documentation, re-playing the original games, etc), paying Interplay to use the Fallout name, entering various dialogues and discussions with previous developers, set up meetings with Interplay on what can/can not be done in the Fallout universe and so on and so forth.
There are very few cases of people getting sued for copying as a developer, so just making a post-apacolyptic RPG setting would've been less work, less costs and overall less problems. Yes, there is a certain amount of "free PR" by making a new Fallout game, but not enough to pay the price of the franchise - any game developed by Bethesda would be covered by everyone in the gaming world anyway (just imagine the game magazines going on and on about "OOOOH!! A mysterious futuristic RPG by Bethesda!! When will we get to learn more?!"). No, there has to be something more - some sort of affection for the Fallout universe. From a business point of view, it just doesn't pay off. |
Game reviewer Ive known for 15 years is currently doing lenghty preview of fallout3 - he is actually playing the game and its looking really good. They will cover the dialog system too in the coming days. Too bad the preview is not in english.
But I have to say it would be fun to see if f3 was actually a good game and all the unreserved angst the fanatics have thrown over it during the year(s) proved to be totally baseless. |
I would assume, without knowing much about game development, that making a game from an existing IP is less time consuming than having to start your own. Expecially with a game like Fallout.
There is alot of things that they can duplicate from the previous Fallout games and tweak them a bit. The chr creation, stats, lore and story. Having to make that from scratch I would assume is more work. I do think though that Bethesda's developers, or the leading ones atleast, liked the first Fallout games. And saw a way to continue a great series in their own way. |
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As for the cash cost alone, I think they'll make that back on FO3 three times over at least. |
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Or would they buy an IP, one that could lend itself to their first-person, exploration based game engine? The game area would have to be continuous (per engine requirements). It would have to be empty for the most part (per design requirements; scattered communities and numerous rural dungeons). A continuous modern city full of people would be unfeasible. A post-apocalyptic environment (set in a comparably "dense" area, like a former city) is one of the few settings compatible with this big, empty, continuous, gun-toting game world. While I wish they had not bought the franchise, it makes obvious business sense that they did. But please don't try to spin this as if Fallout needed Bethesda. |
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You are actually wrong here…they made a game called redguard which was a spinoff of the elder scrolls….wasn't great….wasn't horrible…just was. To say fallout did not need Bethesda is like saying lets not ever have a sequel because thats what would have happened. If you go to their wiki they have also published alot of non rpg games as well…. |
Let the rape continue!
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I think there are only three options as far as post-apocalyptic American settings go:
1. Absolutely no sense of humor. or 2. Fallout or 3. Blatantly ripoff Fallout. So really, what choice did they have? I think it's sweet that they acquired the license. |
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Point is Bethesda are not the minds behind the original Fallouts. They got to do the sequel because they had the highest bid when Interplay's CEO Hervé Caen decided to sell the IP. That's it. They could have hired former devs who worked on F1 and F2 but turned their application down. And now the "journalists" are praising F3 in their previews for being a lot like "a post-apoc Oblivion". Yet what they don't seem to grasp is that what may be a compliment to them -surely because Oblivion was a commercial success- isn't necessarily a compliment for what the original inventors of the IP tried to create. So yes they're probably "genuine at giving it their best shot" but the key word here is "their". Their previous commercial success allowed them to take total ownership of the franchise and they also decided that also meant they should impose THEIR view of what a new Fallout game should be like. Yes it's probably in their best interest, yes it's probably going to sell a lot, but where George Lucas could do whatever he wants with his own IP, Bethesda is just raping someone's else artistic creation. |
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