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-   -   RPG News - Gamasutra Storytelling Quantum Leap Awards (http://www.rpgwatch.com/forums/showthread.php?t=512)

Dhruin November 8th, 2006 00:09

RPG News - Gamasutra Storytelling Quantum Leap Awards
 
A few days ago Gamasutra posted their Quantum Leap Awards for Storytelling. Not surprisingly, RPGs (and Adventures) make up a good proportion of the chosen best, including System Shock 2, Baldur's Gate 2, Jade Empire, Planescape: Torment, Deus Ex and Fallout:
Quote:

If there's one thing that makes a story great, it's the characters. Baldur's Gate II had tons of unique characters, all with very fleshed out personalities. But one thing that made it a "Quantum Leap" was the integration of these personalities into different situations. Your stoic Paladin buddy may react differently to the horrors of a sinister cult compared to your brooding Drow cleric. And better yet, they may just react to one another, leaving it up to the player to settle their dispute. On the other hand, the game also offers the player a chance to romance with certain characters in the game, a relationship that grows over the course of the adventure, so subtly that the player may not even notice he's in that character's "romance" string.
More information.

pantheon November 8th, 2006 00:09

Thats got to be a spoiler - dammit!

Dhruin November 8th, 2006 00:35

It's pretty hard to discuss a (nearly) 10 year old game's story without potential spoilers, isn't it? I'll change the newsbit, but honestly, if you haven't played it yet you have to accept the rest of the world has moved on.

space captain November 8th, 2006 01:56

Jade Empire?? WTF that game was crap compared to those others

Unregistered November 8th, 2006 01:59

Thanks, I appreciate you doing that.
I would expect spoilers if I was to read the article but not as a heads-up to the article.

I think you'd be surprised how many people haven't yet played Fallout, especially younger players.

Acleacius November 8th, 2006 01:59

Yeah not sure why you would care, if you haven't played after 10 years?
Are you just waiting for the right moment? :p
Do many young players come to a strictly RPG site which most dicusses adult RPGs and not have played the classic RPGs?
Technically you said, Thats got to be a spoiler, impling you have not played it. ;)

Corwin November 8th, 2006 02:03

Fallout can be a difficult game to find now. It may not be their fault!!

Dhruin November 8th, 2006 02:13

Quote:

Originally Posted by Unregistered (Post 6071)
I would expect spoilers if I was to read the article but not as a heads-up to the article.

Fair enough.

Aaaaaanyway, I found it interesting that the Jade Empire entry referred to having refined the KotOR approach…doesn't that make KotOR the quantum leap and Jade Empire an iterative refinement?

Of course, if you don't think KotOR was as revolutionary as the mainstream press seemed to assert, neither of them should be there.

Maylander November 8th, 2006 05:00

I still find it hard to believe Half Life is #2, while PS:T, Fallout, BG2 and FF7 are all just "honorable mentions".

Corwin November 8th, 2006 05:46

I agree, I would have thought PS-T should be in the top 3 along with FO 1/2!! The complexities within those games were incredible!!

Maylander November 8th, 2006 06:18

Indeed, the way the story is handled in PS:T is amazing, if that wasn't groundbreaking - nothing is. I'd go so far as to say not many games have been able to copy that after PS:T either.

I love how it's actually driven through a quest for answers instead of "I need to kill every baddie" or "Saaave the world!".

Corwin November 8th, 2006 06:38

You can actually complete the game without killing hardly anyone. In fact, the non-violent solutions were always worth MUCH more exp!!

txa1265 November 8th, 2006 10:44

Remember this is a popularity contest - you had to write in and suggest stuff. The fact that two FPS are the top two stories … well, it pretty well makes the list bogus (and remember that I'm a FPS nut). Just because the *method* of storytelling in HL was great doesn't mean that the story itself was all that great - certainly many on the Honorable Mention list were much better. And definitely agree on theKotOR thoughts.

Maylander November 8th, 2006 10:59

Indeed, KotOR is the "leap" in that type of storytelling and gameplay, as it was the first and set a standard. KotOR2, Jade Empire and so on are all based on the success of KotOR1. Also, KotOR1 has the whole Revan twist which is worth a mention. I can't recall ever seeing a twist like that in a game before, although the concept is far from new - read quite a few books with it. Always loved twists like that.

But then again, BG2 only refined BG1, I see no reason why BG2 should be "revolutionary" while BG1 is not. Yes, BG2 is a better game, but that's because it's more of the same, not really anything new.

Ryuken November 8th, 2006 15:01

Euhm, BGII wasn't "just" more of the same. The npc-interaction was upped to a great degree which very much made it a revolution.

Arhu November 8th, 2006 15:30

Ah, Dreamfall is in the list, my favorite as far as the story in a game is concerned. All is fine. :)

That said, there's still some games mentioned that I haven't played yet. Maybe I should..

txa1265 November 8th, 2006 15:36

Quote:

Originally Posted by Arhu (Post 6226)
Ah, Dreamfall is in the list, my favorite as far as the story in a game is concerned. All is fine. :)

I think you mentioned that before … I keep thinking I should play it at some point, but got so burned out on adventures earlier this year (just look at my GamerDad log of PC adventure reviews this year - I think I did 6 starting with Indigo Prophecy). Maybe after the new year and I've had enough time to really submerge myself in NWN2 and Gothic 3.

Unregistered November 10th, 2006 12:54

I was a bit surprised Betrayal at Krondor wasn't even mentioned. Guess it's a bit too old for popularity contests.

Corwin November 10th, 2006 14:49

You're probably right. After all, the game was made into a book!!

doctor_kaz November 10th, 2006 20:51

Baldurs Gate 2 had great character interaction, but is that really storytelling? The actual story itself was retarded, and the game relied heavily on 2nd person narrative to spoonfeed parts of the story to you.

Also, I agree that Kotor deserves a lot more mention. It was the first game to make evil a truly viable and equal career path as good and then turn both into separate and equally satisfying endings. Whatever path you chose, it seemed like the game was made for it.


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