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Warhammer Online - Hands On @ Eurogamer
Oli Welsh writes up his experience in the WAR beta.
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Don't believe a word… not from him or Mythic. Most people will be utterly disappointed by this game.
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Just like AoC I think the game has a certain amount of potential, but that won't help one bit. Near Christmas, Wrath of the Lich King will be out, and will probably flatten all competition.
As with LotrO, AoC etc, Warhammer will probably get a relatively small (but loyal) community. |
That article was a pile of steaming hype. On the other hand Gamespy's first impressions were full of personal stories about their writers' low level characters. Some of the user comments in both articles seemed more level headed though.
It's surprising this game is scheluded next month in both US and EU and EA isn't pushing a more showy PR campaign for the title. It will be interesting to see what kind of initial reception this game receives. |
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The problem was that Mythic just gave up on evolving the gameplay as subscribers decreased. All their resources went to Warhammer. So, without getting into Camelot's gameplay failings, how does War compare to Camelot? |
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From my point of view, RvR just won't cut it. I've seen statistics on PvE/PvP, and the majority of players lean towards PvE more than PvP (often just casual PvP, if at all).
A game will have to offer a whole lot more than RvR to stand a chance of stealing some of WoWs customers, especially considering Wrath is out a few months after Warhammer launches. |
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So what I'm saying is they cut out all crowd control and stuff for the sake of RvR (which in this case means pvp), but surprisingly this didn't improve PvP, but hurt it. It's simply not as dynamic as in WoW Where you actually have to react to what your opponent is doing. |
Ionstormsucks is mirroring my thoughts, unfortunately.
The whole game is setup like a giant evolving sports game, really, and it seems they went WAY overboard in terms of class balance. For one, they've made stealth almost completely useless for traditional stealth classes (high damage, low survivability) which is very indicative of wanting to balance everything until it's "fair". I can sympathise with people not liking stealth classes, but there's a reason for the ability. It's the same with traditional CC abilities, which they've also tamed and turned into rather weak tools. I have no problem with a game being balanced or "fair", but it has to make sense and fit the classes. They have 20 classes, but if you take a look at their abilities you'll find an extremely limited amount of "signature" abilities - which means that we've only got the 4 archetypes. I guess you could call it Battlefield Warhammer or something, but it certainly doesn't appear to have anything to do with an actual war. Everything is too restricted and guided by limited rules - which makes any kind of surprise difficult to experience, and it SEVERELY curtails the idea of individual excellence. It's a mob game. Also, if you want PvE, there are several games out there that handle that aspect A LOT better, except for the rather brilliant concept of Public Quests. Naturally, there are many other neat ideas and I have no doubt that it will appeal to a big crowd - but I don't see it overtaking or even challenging the mammoth of WoW. The very core of the game is just not good enough - in my opinion. |
I've got high hopes for WAR and I like what I've heard from the beta so far so I hope that's what'll meet me at launch, even though all your criticism sounds valid as well… Although, from what I can gather, they have actively made the choice and motivated many of the gameplay elements you see as flaws but which I am not sure are.
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Just for clarification, I'd like to add that my comments were indeed based on my own personal tastes and wants related to an MMO.
I actually have a feeling that the RvR structure and design will be quite appealing to a large portion of the MMO audience. It's simply a matter of my "design philosophy" conflicting rather strongly with that of WAR's developers. At least, that's how I feel so far. |
What's RvR ?
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Realm vs. Realm I guess - you could choose one of 3 "Nations", each with its own Races and Classes in DAoC. One nordic themed, one "arthuristic" and the other celtic ? I can't remember anymore :)
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I think it's Order v Chaos in Warhammer since they're only having those capitals at the start.
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RvR = Realm versus Realm
In this case, it's Order versus Destruction - each having three races/factions. Unlike DAoC, we're not talking actual geographical realms, but rather just two opposing forces fighting over various strategic resources, including control of the two major cities currently implemented. Order: Empire Dwarves High Elves —- Destruction: Chaos Greenskins Dark Elves It's a concept that can otherwise be defined as structured (clearly defined goals and rules) and team-oriented open world PvP. As far as I know, it's all open in the sense that it won't be instanced, except for the actual keep/city sieges - as in the very end-game. I'm not really sure about that, though, and is probably subject to some changes. I don't think you'll have much luck running around without backup, which is the primary difference between this and traditional open world PvP - where the individual player CAN make a difference in many cases. You get nothing done without a team - in PvP terms - basically. I'm sure there will be exceptions, but the combat system and pace are such that you can't really do much by yourself, because numbers rule. Gear and invididual player performance/skill will matter less than is traditional- except for the individual skill of working well in a team and having a basic understanding of your class, which will be easy as they're extremely clearly defined. |
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Personally I don't even see why such boring classes were necessary. As DArtagnan explained this is team based pvp, so individual strength does not mean anything. Therefore class balancing is really a minor concern as long as the game is fair in terms of both sides having the same strength. After having played the beta I'm utterly disappointed by WAR - in theory the game has everything that a game needs to win a large audience, but the developers did not use the huge potential that comes with the license. I'm a Warhammer fan and I like pvp, but at the moment I cannot imagine to actually pay a monthly fee for WAR. There is a lot more that's wrong with WAR which neither the press nor Mythic is willing to admit. Mythic have obviously convinced themselves that they have a great game - I am more than just sceptical that this is really the case. World setting aside - at the moment I don't see on what particular area WAR really excels. |
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