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-   -   King's Bounty - Screens @ Worthplaying (http://www.rpgwatch.com/forums/showthread.php?t=5172)

Dhruin August 15th, 2008 13:21

King's Bounty - Screens @ Worthplaying
 
Four new King's Bounty screens are on offer at Worthplaying.
More information.

AmShegar August 15th, 2008 13:21

Only month and a half away from release…..I think. August….why don't you end already!

JDR13 August 16th, 2008 06:13

I really hope they include the option to not show that hex grid during battles.

Wulf August 16th, 2008 10:44

The hexagons are obviously needed to plan moves and strategies, even if the hex grid could be faded maybe to make it less obtrusive it would still need to be viewable. Constantly switching the grid on and off would be a mindless chore though an auto-fade function could be one solution. Actually you soon get used to the hex blocks once game immersion takes over.

This game oozes fantasy as well as stratagy.

JDR13 August 16th, 2008 11:12

Quote:

Originally Posted by Wulf (Post 91804)
The hexagons are obviously needed to plan moves and strategies, even if the hex grid could be faded maybe to make it less obtrusive it would still need to be viewable. Constantly switching the grid on and off would be a mindless chore though an auto-fade function could be one solution. Actually you soon get used to the hex blocks once game immersion takes over.

The hexagons don't need to be viewable. They should have made it so that the grid only pops up when it's time to actually move one of your soldiers.


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