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-   -   Wizardry 8 - Dances with Rhinos (http://www.rpgwatch.com/forums/showthread.php?t=5384)

Dhruin September 9th, 2008 03:12

Wizardry 8 - Dances with Rhinos
 
Jay Barnson continues his journey through Wizardry 8, reaching the Umpani:
Quote:

Unfortunately, while the trip along the Arnika Road has gotten a little easier, it has become no shorter. If I don't feel like running, I'm being engaged of groups of nearly 20 monsters at a time sometimes. Duking it out can take ten minutes. Running doesn't take much less time. Frankly, it's a long and annoying trip.

But I could tell I got to Umpani territory when I saw a very industrial-looking bridge with electric lights. Sounded about right. Past this, I found a fort at the base of Mount Gigas, with units of sometimes a dozen Umpani marching around it. The Umpani have changed a little since Wizardry 7, but they still resemble a humanoid rhinoceros. With military uniforms, swords, and black powder pistols. And computers and space ships, of course. Kinda steampunk.
…and Jay has also been interviewed at the Alley of Infinite Angles about indie game development.
More information.

Stanza September 9th, 2008 03:12

I'm not sure how many people ever figured it out, but the "five monsters" area is supposed to be a "stealth" puzzle. You can switch to turn-based, run past monsters, and as long as you're out of eye-sight with the monsters when the turn ends, you can avoid combat. Kinda important when a 5th-level party runs into a djinn or a devourer.

dteowner September 9th, 2008 03:19

Now you're rockin'. I normally do the Umpani pretty early (monestary-Arnika-monestary-Umpani-Trynton-Trang-(you'll see soon enough), so the caves are a good way to pick up a level or two without too much danger. Tackling them deeper in the game as you are, it could very well be more work than fun.

That rocket launcher training sucks every time. Doesn't matter when you do it, it ends up being a waste of good ammo. You just can't reliably do enough damage at that range. One of the very few things I really consider poor design in the game. I wonder if those target dummies (not the ones on the training course) are getting scaled by the autoleveller when the intent was for them to be 20hp patsies.

KazikluBey September 9th, 2008 12:01

Quote:

Originally Posted by Stanza (Post 94737)
I'm not sure how many people ever figured it out, buy the "five monsters" area is supposed to be a "stealth" puzzle. You can switch to turn-based, run past monsters, and as long as you're out of eye-sight with the monsters when the turn ends, you can avoid combat

But… But… Don't you lose out on XP and skilltraining that way?

Stanza September 9th, 2008 16:05

Quote:

Originally Posted by KazikluBey (Post 94755)
But… But… Don't you lose out on XP and skilltraining that way?

See! See! It's cause'a people like you that games never, ever end up being anything more than murder simulators. :brood:

dteowner September 9th, 2008 17:22

Quote:

Originally Posted by Stanza (Post 94783)
See! See! It's cause'a people like you that games never, ever end up being anything more than murder simulators. :brood:

I like murder. Big fan. Copious blunt force trauma. There's a Mr. Grim here about the reaping. :D

DeepO September 9th, 2008 17:29

Quote:

Originally Posted by dteowner (Post 94738)
those target dummies

I´ve always thought it was intentional to make them "tough". After all, they´re there for long range training purposes. I never bother with them though and after obtaining the rocket launcher I head straight to the 5 monsters area.

RampantCoyote September 10th, 2008 17:03

Well, I got some good use out of the dummies for general ranged-combat training for my whole team.

And yeah - I forgot to mention that it was supposed to be stealth training. The thing is - and this IS a problem with the game - there's never any real explanation of HOW you are supposed to do that in the game itself. You'd think training would… uh… train you or something.

Still, I had fun with the battles. I totally lucked out on the Djinn. And got a Djinn Eye for my troubles, which is used by Anton for goodies!

Stanza September 10th, 2008 18:01

That's a long-standing issue with RPGs. Even when they offer non-combat alternatives, they often forget to offset the standard reward systems: XP, skill improvement, loot, money, ammo. Plus the convenience of eliminating a potentially recurring threat. If you take the non-combat option, you don't get those rewards (or worse, you do take the alternative, get the alt-reward, then go back to kill-n-loot and get all of the other rewards as well).

ausi319 September 29th, 2008 22:36

confused.
 
the map for the t rang railroad…

The one the has the 7 circles that move 2 ways…


O O O
O O O
O

I NEED HELP ON THIS…
SORRY

dteowner September 30th, 2008 21:15

I don't know the "correct" answer, but the way I've worked is to point the orange ends so that you get from the left side (entrance) to each other side, one ride at a time. Save exiting to the bottom for last.

Sorry I didn't notice your question sooner.

ausi319 September 30th, 2008 21:25

ok i was just wondering
hey if you find out can you tell me?
the correct one… (i believe i did it already.) its where you go to mountain's bluff the lower)
but i cant find it now i reloaded my game and forgot to save…

if you find out tell me please!

ausi319 October 1st, 2008 02:50

yea i found it and now i'm in…
i forget..
where u fight the flying snakes, elements, and the sthing
that is like a lizard that breaths fire…

Whats an easy way to defend against the breath fire?
(would elemental sheild protect u much? if so how much?)

Corwin October 1st, 2008 09:31

Yes, depends on ability of the caster.

dteowner October 1st, 2008 16:22

Mountain Wilderness

Yep, elemental shield is very useful with scorchers. By the time you get to the Mountain Wilderness, your caster is very likely to have the skill/power to reliably cast that spell at top power.

ausi319 October 1st, 2008 23:51

yea… idk about top power but yea…

both my mage and alchemist both have summon element so that helps me alot!!

ausi319 October 2nd, 2008 01:49

i need help for what spells and the best way to go and less scorchers to fight!

dteowner October 2nd, 2008 04:20

This probably belongs in a Wiz8 thread in General RPG, but it's not a big deal. You should always have the following spells active if possible: light, enchanted blade, missle shield, magic screen, and armorplate. In combat, you might want soul shield or elemental shield depending on the opponent.

There's a lot of scorchers in the Mountain Wilderness. If you want to explore that map, you're going to see a lot of them. For that matter, you're going to see scorchers on most maps as you continue the game so you probably should get used to them. Without knowing your party makeup, the best advice I can give you at this point is to cast elemental shield in the first round and then charge to melee range in the second round. Scorchers generally do less damage and hit less often in melee than if you fight them at range.

ausi319 October 4th, 2008 04:01

so i should go and run up and fight?

the breath fire from them is only doing an adverage of 2-3 damage.
they hit for 13 and hit 2-3 times a round…

dteowner October 4th, 2008 04:13

They will close to extended melee range (not close enough for you to melee back without a polearm) after a few breaths of fire, so it's best IMO to take that last couple steps toward them so you can bring your heavy hitters into the fray. It takes quite a few arrows to wipe out a 200-300hp critter…


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