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Mount & Blade - v1.003 Available
As promised, you can now grab Mount & Blade v1.003:
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All I can say is «About time»!
I was looking at my archives and saw that I bought this game in… 2005! |
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I don't understand. Is this download some sort of demo or do you need to have bought the game to play it? It doesn't say.
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The download is both the demo and full thing. Demo until level 7 if you don't own a license number, full game if you type the license in.
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Right, so I'll download it in that case. :) Last time I checked it, a long time ago, it didn't really do anything for me, but it looks better now.
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What did they add in this last update? Was there more than tweaks? I didnt find any patch notes.
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In the demo of the other game, you started in a little pallisaded encampment as the "tutorial" portion. Once you finished there you could ride out into the wilderness where you were immediately killed by wolves or bandits in a nearby village. Edit: And now I am officially obsessed with finding out what the name of that game was. The fact that it's no longer among my bookmarks tells me something, but I just gotta know the name! |
Changelog (compiled by someone on the official M&B forum) for version 1.003.
1. Polearms are much better now. 2. New animations. If you hit someone on the head with the staff (tutorial part), they stumble back a bit. If you hit them in their left arm, they stumble right. 3. Some new item modifiers.(Lordly, Masterwork). 4. New sounds for practically everything. The music is also better, but seems a bit out of place in some areas. 5. More banners. 6. You can see a picture of yourself in the character screen and inventory screen. 7. New drawing animations (and how you hold weapons). The way you move, hold weapons, and swing weapons is much more fluid and much more entertaining. 8. In the character screen, you start with five skill points, before it was four. 9. In the character screen you now edit your face by clicking on the image of you in the screen. 10. In the character screen, you see information about the skills, attributes, etc. by moving the cursor over them. Before, you had to click each skill to see what it did, now you don't have to. 11. The character screen is much lighter and more organized (at least it seems that way to me). The effects of skills seem to be more defined and clearer to understand, or maybe it's just easier to read with the light background. |
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