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-   -   Kivi's Underworld - Open Beta Released (http://www.rpgwatch.com/forums/showthread.php?t=5636)

Dhruin October 14th, 2008 18:07

Kivi's Underworld - Open Beta Released
 
Soldak has released an open beta for Kivi's Underworld (38Mb), asking for players to give them feedback on bugs and the gameplay. After a quick glance, this looks more focused on the hack'n'slash than Depths of Peril but with some cool powerups and class differentiation.
More information.

magerette October 14th, 2008 18:07

Downloading. I'll stick some feedback up after I play. If it's anything like Depths of Peril in addictiveness, I'm in trouble. :)

txa1265 October 15th, 2008 01:40

w00t … Mac version as well … if only I hadn't already sold my beta soul to Jeff!

crpgnut October 15th, 2008 04:18

Looks and plays like a gauntlet game. Not my bag, but it looked like it would satisfy the whack-a-mole yearning if you have it.

magerette October 16th, 2008 18:26

I've only played through the tutorial because of some annoying mouse issues(have to highlight and select wa—aaay above the object you wish to interact with—awkward), which I'm sure will be corrected, but it definitely is fun to play. It's got a different focus without the faction elements, but as a casual game you can dive in and out of for some dungeon crawling hack-n-slash, it looks very promising.

txa1265 October 17th, 2008 04:17

I don't like the lack of saves … have repeated the same thing multiple times.

magerette October 18th, 2008 17:53

Well, today my mouse problem seems to be gone, so it was apparently my machine running something in the background, possibly NAV. Whatever, the mouse control now works fine and I'll put in some more time and see how it goes.

Steven Peeler October 24th, 2008 18:29

Quote:

Originally Posted by txa1265 (Post 99790)
I don't like the lack of saves … have repeated the same thing multiple times.

The game now has save on exit. :)

txa1265 October 25th, 2008 01:34

Quote:

Originally Posted by Steven Peeler (Post 100757)
The game now has save on exit. :)

Thanks Steven!


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