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-   -   Gothic 3 - New Community Patch 1.7 Teaser (http://www.rpgwatch.com/forums/showthread.php?t=6000)

Gorath December 10th, 2008 16:59

Gothic 3 - New Community Patch 1.7 Teaser
 
A new mini teaser for Gothic 3 Community Patch 1.7 has been released. It showcases a couple of environment sounds.
Expect the final patch for Gothic 3 early next year.
More information.

Gorath December 10th, 2008 16:59

The linked thread contains further details. This will be a nice patch.

Bateman December 10th, 2008 19:27

teaser for a patch :jester:

Gorath December 10th, 2008 23:46

WoG has the first of a three part interview with the CPT. Now they confirm for the first time that changes on the world map will be included.

Sounds like 1.7 will be the biggest CP.

TheMadGamer December 11th, 2008 04:58

Seems like patch 1.7, aside from the combat change where multiple humanoid enemies will fight you at once (instead of waiting around while you are attacking one target) is mostly a lot of 'look and feel' fixes. Which is a good thing. But it seems the big stuff such as performance improvments are pretty much done as of 1.6.

Thaurin December 11th, 2008 16:49

In the linked thread, one of the mods mentioned measurable improvements in performance for the 1.70 patch.

BillSeurer December 11th, 2008 17:08

Quote:

Originally Posted by TheMadGamer (Post 1060923806)
Seems like patch 1.7, aside from the combat change where multiple humanoid enemies will fight you at once (instead of waiting around while you are attacking one target) …

That will make melee combat almost impossible unless they completely rework whole areas to remove multiple foes.

December 12th, 2008 14:48

Quote:

Originally Posted by BillSeurer (Post 1060923891)
That will make melee combat almost impossible unless they completely rework whole areas to remove multiple foes.

Not at all. You'll just have to use more strategy. I personally am looking forward to the change. I never really cared for G3:Fight Club

BillSeurer December 12th, 2008 22:52

Quote:

Originally Posted by Chekote (Post 1060924035)
Not at all. You'll just have to use more strategy. I personally am looking forward to the change. I never really cared for G3:Fight Club

Strategy being move towards them and run away until only one follows you off. Repeat ad nauseum.

December 12th, 2008 23:22

If that's the only strategy you can come up with, then strategy is obviously not your thing. Which would explain your preference for fight club.

Wulf December 13th, 2008 12:43

Strategy indeed.

To the trained gothic player eye it is blatantly obvious…yet it isn't for me to divulge the subliminal strategies G3 holds.

I found there are 3 layers to G3, one is certainly a very deep and grey area.

1.
The surface layer, that which is apparent and in some ways "mundane" or "shallow" to many players. Such is the very purpose of the game, to search for the lower levels is not immediately apparent and will put some gamers off completely - i personally love this kind of thing, only the "gothics" have it. (thank you PB)

2.
The sub layer, that which is only hinted, there are deceptions, twists and turns. The druid stones and the transformation to animals part hold the key but my lips are sealed any further to this subject.

3.
The sub-conclusive layer, that which cannot be seen at all. The game uses a fantasy imagined hierarchy to progress to the "fourth way" as hinted but not explained by the developers.

You have to find your own player-depth within the game structure. There is more in there and it has to be progressively exposed as you get deeper into the game, ignore it and you will see no real beauty as intended by the PB story writers.

Just to make matters worse, the community patches do not grasp this method at all and will override and negate or hinder the hidden functions true purpose. G3 CP's have no corrective purpose too the vanilla storyline…only an easier gaming convenience, with good intentions of course.

My G3 game runs smooth as silk with no "unofficial" patches - why is that?

Kostas December 13th, 2008 14:40

Quote:

Originally Posted by Wulf (Post 1060924207)
My G3 game runs smooth as silk with no "unofficial" patches - why is that?

You are either very luck or your rig is:
Intel i7 Extreme
Nvidia GTX280x3
16GB RAM:biggrin:

BillSeurer December 14th, 2008 05:39

Oh God, Wulf is "johns" from the RPG newsgroup. I knew it! He's figured it out to the chip level which is why he's so good at it and it runs so well on his system.

So, Chekote, what is this grand strategy you have for fighting big groups? Do share.


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