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-   -   Orson Scott Card on why games are boring… (http://www.rpgwatch.com/forums/showthread.php?t=631)

Prime Junta November 14th, 2006 21:40

Orson Scott Card on why games are boring…
Came across a little article on Wired today. http://wired.com/news/technology/0,7…_technology_11

It's basically Orson Scott Card pimping his newest book/film/computer game, but IMO he makes a few good points about why games nowadays tend to be kinda boring. Nothing dramatically new, but I found myself nodding in agreement a couple of times when reading it.

Worth a read anyway, IMO. The author of Ender's Game can't be all bad. :-)

Alrik Fassbauer November 14th, 2006 22:28

Very good article / interview. I'll forward this, because I already know a few discussions on exactly that matter.

The thing is, that gamers are in generally agreeing on the failure of the publishers; yet nothing is being done, because the publishers have all of the power in their hands and meanwhiole don't know how to make it right.

It's as if a millionaire tries to build and sell statuesby saying to sculptors : "We need a statue that's appealing to anyone, is being made with the least cost, and sells most".

What would a sculptor think about this ?

I think the power they have is corrupting the publishers, draining them von creativenes, innovation, like a vampire. It's kind of freaky to me.

Prime Junta November 15th, 2006 12:04

I've been semi-seriously thinking of starting an independent games studio, once free of my current obligations (with which I'm stuck at least two, probably four more years). I'm pretty sure there's a market out there for games that emphasize story, content, and originality over simply pushing the envelope technically.

I currently work in software development, and we do a lot with OSS platforms using agile development practices; I'd like to try applying the same kinds of methods to game development. Basically, write a game engine on top of OGRE as another open-source project and try to get people from the OGRE community involved, get together a bunch of creative wingnuts to do stuff like dialogue, art, music, and cutscenes, and deliver the stuff as small modules over BitTorrent using a subscription payment model. I see no reason why it shouldn't work.

Corwin November 15th, 2006 12:10

Clownkeep had a similar idea, but it fell apart!!

Prime Junta November 15th, 2006 12:55

What happened?

Corwin November 16th, 2006 02:27

Not sure, they just cancelled their game and broke up!!

Prime Junta November 16th, 2006 14:23

How serious were they about it? For example, were the people working on the game actually being paid?

Corwin November 16th, 2006 14:28

Not sure about that, probably not. Dhruin might know more!!

txa1265 November 16th, 2006 14:57


Originally Posted by Prime Junta (Post 8179)
How serious were they about it? For example, were the people working on the game actually being paid?

Don't know - but here is there profile from the Codex.

And Dhruin did an interview at RPGDot.

ToddMcF2002 November 16th, 2006 15:02

Funny such a critique coming from him. Enders Game was fantastic but most of his other books are intolerably boring.

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