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Frayed Knights - Update
Jay Barnson discusses a suggestion he received for Frayed Knights to remove the towns and focus on the missions as well as giving a general update towards the end. Here's the idea:
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Cool some FK news. I might have missed some updates, but it seems like forever since he talked about HIS game :) Ever since his demolike thingie (can't remember what he called it) But ever since then I've been waiting with baited breath for this game. I know it'll be awhile, but I sure would like it if he did more updates on his game and less on others.
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I do agree towns take a lot of development time, and really you just can't convey reality into the game unless you have a big budget. But towns are important for (non-action) RPGs. I think there could be a compromise though. For a non AAA RPG (without AAA budget), a good compromise would be a beautiful map of a town or city with 'visitable' locations (originally just the Inn and Shop for example, but as quests go more locations would be clickable). When you click on a location you'd go to its indoors. That way, you can represent a small town or a huge city easily, while still providing the necessary town-related part of the adventuring.
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If a game is focused entirely on dungeons, and dungeon-crawling per se, then he ius right. Towns should be left out.
However, it depends on the style of gameplay. There ARE non-dungeon-crawling RPGs out there (welcome to the new Millennium !). The decision is at the hands of the maker(s). |
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Personally, I love towns. For shopping. Mostly. ;) :D :p
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