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Spiderweb Games - Blog Update
Jeff Vogel continues Guessing What is Going to Kill Me. Here's a snip that includes reference to his new IP:
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Does Jeff Vogel ever anticipate that perhaps doing something different might draw in new customers? I tried a demo for one of his games once, couldn't stand it. So there's one regular RPG-loving customer who's giving JV exactly zero dollars per game.
If you're so terrified of failing, why not just give up now, produce another 200 versions of the same old thing and maybe pass the franchise on to your grandchildren? |
He's not terrified of failing, he's just reminding us all that it pays to consider your potential pitfalls. And exactly what do you think he can do that will be so different it would attract new customers without alienating his core base? Considering his skillset, experience, existing engine and tools, and his desire to make a certain kind of game… I think it's silly to expect him to change too much. But a new IP is something, isn't it?
I don't play the games either. I've come to realize that I find the "go everywhere, talk to everyone, and interact with every possible object" nature of classic CRPGs to be… annoying. I learned that from the Avernum IV demo, and I admit it was a shocker. Anywho, the whole post was worth it for the OLD MAN MURRAY link. That will forever be the finest site in the video gaming world, and now Jeff V is on my A-list. |
As he has said repeatedly, every time he makes a change he gets a sh!tstorm of hate piled on him … regardless of the change.
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Sopunds as if people were REALLY only caring for the BEEP, not for any change at all.
Art pour l'art - shit pour le shit. |
iam gonna be positive, cant wait for his new IP. looking forward to it!
that he may get alot of new costumers! |
If he was thinking he would go with a scifi style game(how many decent rpg's out there in scifi?) NOt much to lose and he can still sorta stick to the style he has from the previous games.
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If he'd just add a layer to his type of gameplay it'd help. Add alchemy or crafting or deeper skill trees, anything. His games feel exactly the same except for minor story variations. I'm one who used to love Jeff's games but I fell off the bandwagon a few years ago. Hope to jump back on with a new IP.
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He does have crafting. ;) He also added Battle Disciplines in Avernum V, which are essentially an additional skill tree.
@screeg, if you can't stand his games, move on and don't waste your time looking at the new IP. It will be a new setting and so on but his core gameplay approach won't change. |
Re: His core gameplay approach won't change.
Geff has previously admitted he likes playing other rpg's so he can 'steal' ideas from them, yet he does this for financial gain as well as blogging to increase media contact/awareness to spiderweb games yet it still remains a fact Geff hates fantasy rpg's and hates himself for making them. http://rpgvault.ign.com/articles/763/763050p1.html So whatever new setting Geff may choose to use, by his own admission he is probably going to hate it. |
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Don't take him so literally. He doesn't literally hate fantasy RPGs…he thinks the genre is full of time-wasting filler content (his games included) and they should do a better job of the content. It was a mea culpa post. From an interview I did with him:
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