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Incoming Dumb Question….
What do different screen resolutions in games do? Other than sometimes making the interface larger/smaller, is there any point in playing a game at 1600 x 1200 vs. 1024 x 768?
For exampe, in G3 if I set the resolution to 1600 x 1200, everything appears the same as it does at 1024 x 768. I've been meaning to ask this question for years. About time I jumped in the flamebath and get it over with… |
Well… generally speaking, the higher the resolution, the less pixelated the game graphics. Depending on the amount of detail, it can be easier to spot a secret door, for instance.
I haven't played G3, though. |
Try using a 640x480 or 800x600 resolution in G3 and compare that to 1600x1200 - if you still don't notice a difference there's something wrong with either the game, your monitor or your eyes. ;)
A higher resolution than 1024x768 or 1280x1024 usually doesn't change all that much though - other than the framerate. A high resolution with a big screen is often nice in strategy games and isometric RPGs though, as those often allow you to view a larger part of the map due to the additional screen real estate (Infinity Engine games, Pharaoh, OpenTTD, Europa Universalis, etc). |
If the game support wide-screen resolution, than using it (on a monitor that supports it) will result in different portion of game world being rendered on the screen (at least that is how I understand it). If I recollect correctly, I was reading reviews of add-on boxes being able to provide one to two and one to four display conversion resulting in very wide screen and (if the game/drivers support it) in seeing much wider portion of the world. Obviously this may mean a lot for (for example) multiplayer FPS.
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Thanks for all the feedback. Some good points here. I can see how on isometric games you get a wider view of the world. i will also try Kaziklubey's idea of comparing two extreme resolutions (one really low and one really high) to see if I notice differences.
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it's all about field of vision
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I wouldn't necessarily say it is about field of vision. It's more about the clarity of the image. The higher the resolution the sharper the image will be.
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The higher the resolution, the smaler things are.
That's why I'm trying the lowest resolution possible, because I want to see ALL of the details in the gameing world ! Unfortunately often devs decide to neglect this and program a game so that it is rather playable only with higher resolutions. |
I guess my question wasn't such a 'noob' question afterall… as it seems there is a lot of 'gray' in this area.
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Yes, I clearly remember that (as an example of different approach) Diablo II supported two resolutions (problem only after the datadisk, not sure but I somehow recollect this was added and not supported from begining).
When using the higher resolution in Diablo II, larger portion of the world was viewable. |
What about those older games that use 3D glasses such as the ELSA revelator? - the visual perspective is dramatically altered, i would imagine some 'aspect' problems viewing on a widescreen for example - or may cancel-out to normal?
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