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-   -   Soldak Entertainment - Looking for Feedback on Next Game (http://www.rpgwatch.com/forums/showthread.php?t=7518)

Dhruin June 25th, 2009 08:46

Soldak Entertainment - Looking for Feedback on Next Game
 
Steven Peeler from Soldak (Depths of Peril, Kivi's Underworld) dropped us a line to say he is designing their next game and is looking for feedback. Here's some background:
Quote:

Well I've started working on the design of the next game and as I have promised before I'm going to try to be more open during the process. This is not an official announcement or anything because it's always possible I will change focus. However as of right now, our next game is going to be more of a hardcore, realtime dungeon crawl (hardcore compared to Kivi that is).

It's going to be an action RPG that is going to take some elements from Depths of Peril (no covenants though) and some from Kivi's Underworld. I'm thinking of having some of the key features revolve around random elements (controlled randomness), a very dynamic world, and lots of smaller game mechanics that can interact to result in some more emergent gameplay than is usual in an action RPG.
…and this thread links to some previous related conversations. I enjoyed the hell out of Depths of Peril, so hopefully the new game includes some cool ideas.
More information.

skavenhorde June 25th, 2009 08:47

The thread over there has some interesting ideas. I just hope they steer clear of Kivi style gameplay and concentrate on what made DOP a great game.

Steven Peeler June 25th, 2009 17:35

This game will be much closer to DoP than Kivi, although we will probably use some Kivi things also (secrets and bestiary to name two).

skavenhorde June 25th, 2009 18:06

That sounds great. I loved DOP. You took a normal, run of the mill Diablo clone and made it something unique and extremely fun.

So it sounds like for this one you're throwing in some flavor from Kivi, add a dash of DOP, stir together and wallah! You have a great recipe for another great game :)

Steven Peeler June 26th, 2009 16:21

Yeah, it's going to mix some of the good things from both, but it's going to be closer to DoP. Then we are going to push the random stuff, interaction with the world, and unique monster behavior a lot.


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