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Mass Effect - Bring Down the Sky Revisited @ Destructoid
Whatever happened to that additional Mass Effect DLC? This article says more is coming, if you can believe that after all this time. Anyway, Destructoid revisits Bring Down the Sky with developer commentary from Christina Norman:
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A lot of redundancy in the article.
I played Bring Down the Sky just a few days ago. It was a decent sidequest for Mass Effect's standards, and I agree that the dialogue was good. The outdoors level also looks great, with that huge planet in the background and the small asteroids. So the big news is that the next DLC will be combat driven? |
They're actually making another DLC for Mass Effect?
Too little, too late imo…. |
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When's the new patch/DLC going to come out? I've been considering another replay but I'd rather wait for any new updates. |
Yes, Bethesda released five DLCs for Fallout 3 (did they?) Unfortunately, all of them were broken, it seemed. Bioware, does not have a habit of making broken games or DLCs. Their games are playable, bar the few minor glitches, which is usually fixed.
Unfortunately, this seems not the case with ME1. We're still apparently? waiting for the patch…for ME1… |
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I almost forgot about the patch. It seems a bit ridiculous that they're still working on a patch for ME 1 when ME2 is just around the corner. I hope it's released at least a few weeks prior to ME2, I plan on playing both games back to back. |
I would assume by now they are using any ME1 DLC as marketing/awareness for ME2. It's waaaay too late for most players.
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Yep, played it twice, and while the game has some annoying flaws (no patch can save the entire inventory system - does anyone know if ME2 will improve this?), I can't remember encountering a single bug.
Tinking about it a bit more, AI could be improved, especially line of sight. The AI tends to shoot at barriers quite often. |
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I don't understand why gameplay mechanics would affect character continuity… |
The real reason is that they couldn't be bothered to balance continuity :)
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Nono, they *do* have character continuity for story, but *not* for skills. Their stated reason for the latter is that they've changed the skills and mechanics. Me, I'm guessing that's a bit of an excuse — rather, they simply don't want the royal PITA of balancing the game for characters of levels 25 thru 60 — at the *start.*
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I would have actually preferred if ME2's protagonist was someone else, and maybe in ME3 you'd have your final characters from ME1 and ME2 in the group :)
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I'm fine with resetting the skills, though I hope they at least do it in an interesting way. The only thing that sucks more than games trying balance a high level character at the start of a game is sequels that use amnesia as a reason for skill reset.
ME's inventory was the #1 thing wrong about the game (for PC). I've been pointlessly hoping that the ME patch contains a new inventory system that's been tuned for PCs. Since it's being developed for ME2 anyway, right Bioware, right? Yeah, I know, In my dreams. |
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