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Alpha Protocol - Preview @ NowGamer
Alpha Protocol has been previewed at NowGamer, covering familiar material:
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That's a pretty strong review. I have no idea, however, if this site is prone to over-hyping.
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It sounds like each conversation option leads to a totally different place to all the others, and it's not just a matter of what order you say each line - it actually sounds more like a real conversation. A conversation that has totally different outcomes depending on your approach.
I think this game is going to feel really fresh and original. It's a completely new kind of setting for RPGs. It also sounds like the game is pretty tight, 25 - 30 hours of gameplay per playthrough with no filler, and very high replay value. It should be interesting to compare this to DA:O, which feature a familiar setting, a familiar conversation system, familiar gameplay, and is epic. The two games seem like opposites, which is great since they come out at the same time. |
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Well you have to learn to read previews, I think. One thing they sometimes do, is rather than say that X is bad, they will say that they expect X to be improved before release - this is a positive way of saying it. It implies that X leaves a bit to be desired though. Also, I try to ignore it when they say how they can't wait for the game, and try to draw out the facts. In this case, I mostly took from it that the converstions aren't like the traditional trees, and that your choices in conversation will effect things in missions, and that there are lot of different ways things can turn out depending on your approach to conversations. They also mentioned that the game distinguishes clearly between lethal and non-lethal takedowns, so you can try for a no-kill playthrough like in Dues Ex (although you had to exploit DX to avoid killing one particular NPC).
Not totally sold on the stance system, I like the idea of it, but I'd prefer if the conversation options told you a bit more about what Thornton will say if you choose them. Also, I'm concerned that it will just be a matter of figuring out which stance each NPC reacts well to, and then just using that stance repeatedly with them. |
Sadly, I've learned that previews are essentially information neutral.
Sometimes they're absolutely right and contain key information, but the rule is that they're not to be trusted. Not only are previews, by nature, a first impression - they're also part of a now very large business with many strong interests to be taken care of. Most AAA titles live or die by their hype and first impressions, so naturally the first hours of gameplay will be the strongest. Bethesda is a very good example, because their games tend to make a very strong first impression - even on seasoned gamers. Previews in this case will be nearly 100% positive - and this is without the corruption factor. In effect, I simply don't use previews for anything except a hollow passtime. Sometimes they contain interesting factual information, but even that is something to be sceptical of. |
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Edit: Goodness, that *was* a positive preview. Interest level +1, to "stoked." |
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