NWN2: MoW - Interview @ Bitmob
Alan Miranda has popped up at a site called Bitmob to talk about Mysteries of Westgate. Since we all know the game so well, here's a different snip:
That's a good interview, though I don't quite agree with him on some things. The "silly quests" (won't spoil them here) I just found to be out of place generally. I love Pratchett (who is mentioned as an inspiration of sorts), but I still felt they didn't fit within the mod very well.
But yeah, I was quite surprised to see how some reviews kinda slammed the game. It's discouraging since stuff like the Fallout 3 DLCs, while not universally hailed, tend to get showered with praise. Some reviews even going as far as saying "it's good because Fallout 3 was good, and this is more of Fallout 3".
If there's a system I'd like to see with DLCs, MoW is pretty much it. Very cheap, with respectable length (seriously, it's probably longer than most the Fallout 3 DLCs combined), good replayability, a campaign which is self-contained storywise and the chance for a smaller company to flex their muscles a bit.
I really enjoyed MOW a lot. I thought it was one of the best smaller adventures I have played in NWN2. I think some of my favorite aspects had to do with less combat. I get so tired of games that are nothing but combat - every dungeon, every house, every outdoor setting, seems like you have to fight around every corner. Instead WoW was very well paced, overall, with good story, some fun companions, and a nice mix of dialogue and combat. I got a good 20 hours out of it myself.
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