Age of Decadence - Status Update
Responding to a forum post, Vince, Oscar and Nick explain the current development status of The Age of Decadence. Here's a lengthy collection of posts that provide a good picture. Oscar on being "content complete":
As Vince said, the road is not an easy one. We had a playable demo by March, but some shortcuts and rough around the edges. Then Nick had to work on his thesis and we lost him for a couple of months. We picked up the pace again, but there are a lot of small details that make a game truly polished, and those take time to do. Check, for example, the list from the updates I did in the past two weeks (this does not include Nick's updates):
- Virtual Collision Meshes for all buildings.
- Animated Doors.
- Animated trees and banners.
- Updated area map.
- 1600x1200 panels and buttons.
- Latest char and item databases.
- Latest Dialogues.
- Updated male face textures.
- Better collision for most buildings.
- Some texture changes for interiors, weapons and armors.
- Added some filler NPCs, will add more.
- Assigned new dialogue system to arena master and merchant.
- Assigned item list to merchant (check bug reports).
- Created item lists for the 3 tiers.
- Made some changes to the level mostly regarding passability.
- Greatly improved the quality of the lightmaps for the fort and assassins guild.
- Created passability for all floors of the level.
- Added moving signs to the inn.
- Completed all the lists for the merchant, including special weapons.
- Made some small changes to how THC is calculated for ranged weapons.
- Added scoped crossbows.
- Changed some blue steel icons that didn't look quite alright.
- Fixed flying spectat…More information.
Well, I for one am interested in your combat demo.
yup here as well. I want to experience the game mechanics. The videos I've seen are very promising.
Nice update … cool to see all the info!
I'm very interested in the combat demo. I far prefer TB to the RTwP and FPP/RT that most RPGs have these days. If AOD delivers some good TB combat I'll be a happy camper.
|All times are GMT +2. The time now is 20:11.|
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright by RPGWatch