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Alpha Protocol - Sega Tester Comments
I'm not sure the value of this but no doubt it will make its way around other sites and a couple of Obsidian developers have commented, so I decided to post.
The NeoGAF forums have posted claimed minutes of a SCEA (Sony) meeting apparently found on Sega's press FTP server. Among the items from the August 5th meeting are brief comments from a Sony tester on Alpha Protocol: Quote:
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Thanks to our occasional anonymous tipster and leth. More information. |
Anyone who watches the videos already knows there are plenty of action/shooter elements so its not like that's unexpected at all.
Its just another blend of RPG. |
Well it may not be a traditional RPG, but it certainly seems like an RPG to me. They have demonstrated choices and consequences, and character building. Just because it's action combat with the stats 'under the hood' doesn't make it not an RPG. As long as there is significant (i.e. meaningful) character customisation, and choices with consequences it's a kind of RPG.
For one, I have absolutely no problem with a new (or newish) kind of RPG. |
I second that
Editeded: It seems like the case of a reviewer who doesn't like the genre or didn't played the game long enough too taste it. |
I wonder what made the game seem "challenging" for the tester…
Also, I really really hope there are PC testers that's playing AP right now too… I really hope this game won't be so console-focused… |
"…watching and interacting with gamers who played our game for almost two hours, they clearly enjoyed the RPG experience that AP had to offer."
But are these all hard-core action gamers? Some companies seem to playtest using only themselves or, at best, other hard-core fans of the genre, most of whom are always wanting a bigger "challenge" (and all of whom find the controls familiar). Then they wonder why their game is only appealing to a small segment of the game-buying public. If I were someone who actually wanted to sell a game, I'd make sure the playtesting included a wide variety of people. Sure, make the game challenging, because reviewers tend to be hard-core gamers, too, and you've got to keep them happy. But make sure it's playable - and enjoyable - even for people who don't spend their entire lives frantically pushing buttons. |
This does sounds like an action game with a little more RPG thrown in than LoR:RotK, but we'll see.
However, after the mess Obsidian made with NWN 2, I really can't believe any statements they make. |
"Initial level too challenging…", I certainly hope so. It's been so long, I can't remember if I've ever played a hard game. Wait, Wizardry 8, that was a hard game. How long ago was that?
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If Mass Effect feels more RPG then this is no RPG at all
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