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The Witcher 2 - Interview @ GameSpot
GameSpot serves up the first Western interview with CD Projekt Red on The Witcher 2, although it's apparently too early for much new information . Adam Badowski provides the answers and here's a sample:
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too much to bear… ;) |
Looks like another UK import into my puritanical US of A
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Another interactive story game with some of those strange RPG things in it.
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A player should have REASONS to pick one path or another (which is basically all that good vs evil are). I can see trying to make choices less simplistic, but not by making them meaningless. If I want to play as a good guy, that should be possible. I should have enough information - clues, at least - to pick the "best" choice as I see it, and to have that decision play out as a real difference. And my problem with the card minigame was how sexually immature it was. I'd like to see a MATURE game, and something like that - clearly designed for (or by) randy 13-year-olds - was laughably immature. The nudity was fine (of course, here in America, a "wardrobe malfunction" seems to be considered worse than mass murder). But that ridiculous card minigame made me feel like I was playing a game designed strictly for adolescents. OK, I know games need to appeal to children, too, but couldn't we have something more adult for Witcher 2? |
They will improve sex, that means instead of just collecting sex cards now we can play sex poker ;)
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The fact that you have really artificial "choices" is just lame (just like in Mass Effect). Create a game with real choices, the choice to go/climb/dive and explore where you want, which armors you want, choose which factions you want to join etc. That's when choices get interesting and most of all, fun. |
bemushroomed, I wholeheartedly agree. These modern mainstream RPG's do not offer much choice. Just give me a world to explore and not a story on rails with some hack and slash thrown in.
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Did you even play The Witcher? How do you figure the choices were "artificial"? Unlike most games, some of the choices in The Witcher actually made a difference in the game later on. |
well, its not like its some advanced ai behind it, it's just that a scripted event (A or B etc) will happen, i dont see the fun in that. Maybe its "fun" if you play it though numerous times (unfortunately the game is not THAT good) to see the different events or dialogues play out. Personally i don't care much for it. Story is the least interesting part in games imo, books and movies does it just so much better, in games i look for other things to entertain me (that books or movies cant have).
Each to his own i guess :) |
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bemushroomed: It sounds like you would rather play either a simplistic rpg like Oblivion or something that isn't an rpg. The story is a very important part of what makes an rpg and you can't remove that without making it something different. Look for a different genre if you don't want to play an rpg.
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Just stick to Diablo then…. |
I'd say it a different way.. The story is important to an RPG but once it becomes so prominent in the game that it shadows the RPG elements, then it is more of an adventure game. I'd say Witcher 1 is perhaps just such a game because there is a strong emphasis on dialog and dialog choices. Maybe I didn't get far enough in the game to see the stronger RPG side of it, because I got bored with so much dialog.
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guenthar;
I'd say Wither is a much more simplified way of playing RPG's.. Its not even a real RPG since you dont really have a choice of what character you want to be, you're a Witcher, the devs has decided that, not you. I prefer RPG's like TES and FO3, those gives me limitless opportunities to roleplay basicly any kind of character i want and to really customize it the way i want, and to go and have my adventures exactly where i want. Mods has made these games, almost, perfect, vanilla style i think they're just "ok" quite clearly they're more like base that you're supposed to build upon (so i'm not basing my experinces how these games are without mods). In free roaming RPG's the story is what you do in the game, your own adventures and explorations. I dont need a developer to hold my hand throughout the whole game, or to say "sorry in this game you're a Witcher, so you can't use that weapon or wear that armor". That's just not what role playing is for me. I've played my share of pen & paper RPG's too in my youth, fantastic experinces and the free roaming is much more similar to games like TES or FO3 than games like The Witcher which feels very limited to how the devs want it to be and play out. RP'ing shouldnt be streamlined like that. It's nice to have a basic story, but really, the adventures and explorations YOU make in RPG's are often far, far more interesting and satisfying, because those kind of things are more unique. If i play e.g a Bioware game or The Witcher i'll have, basicly, 90% the same adventure/exploration experience as anyone else playing the game, that's boring. It's almost like reading a book :/ and that's not what RP'ing is all about. |
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What's more, in the games you listed, the main questline is usually perfectly linear — much more so than in the games you don't like because you feel they railroad you into doing stuff. In them, the non-linearity just means doing the same things in a different order, or stepping out of the main questline for a while to do sidequests, before coming back to it. IOW, all of your messages on this thread boil down to a real simple statement: "I prefer free-roaming games, and don't like complex narratives in games." That's totally OK, but it *is* entirely a matter of personal opinion. From that to calling games that have more complex narratives and less exploration "action-adventures" or "not RPG's" is a quite a leap. What's more, you're very lucky in that there are far more free-roaming games with simple, mechanical quests and no narrative out there than there are narrative-heavy, more constrained games. So I'll finish up by asking you the same question I usually ask in threads like this: why do you care? The Witcher, Alpha Protocol, and Venetica are almost certainly not your kind of games. On the other hand, Risen, Dragon Age, and Diablo 3 probably are. So why are you even on this thread? |
Prime Junta;
A good DM will make sure you'll get a personal, unique and fun experience. Sounds like you had a boring DM. I'd say the questing is just as mechanical in The Witcher or in a Bioware game, just with, sometimes, a bit better dialogue and sometimes more interesting characters, i'll give them that :) Dragon Age (linear like usual with Bioware, i bet?) and Diablo (never appealed to me, extremely limited games when it comes to roleplaying and exploring) are totally uninteresting to me. From what i've heard of a friend that finished ME 2 times, he said the experience was very unsatisfying and didn't really feel any different, i've read the same on different forums. Could be that Witcher is way better in that regard, i havent played it though several times so i couldnt say. Could be that games like TES and FO3 requires a bit more of the player in regards to imagination, i make up my own stories, background and purposes, that's closer to how P&P RP's were for me - very personal and unique. That doesnt really work in a RPG like The Witcher because how streamlined it is to give you a certain experience that the devs has decided. Why i am in this thread? It's a forum, we disscuss stuff we feel strongly for? If you want a forum where everyone thinks the same go to the offical forum, im pretty positive you'll find that 99% of the people there are fan boys and would rahter die than to criticize something. It's not any different on the TES forums. edit: oh, a question about the branching story lines in the witcher, will it have any _real_ and even visisble impact or is it just in the dialogue? I mean like if you choose one path a whole city will be in ruins while if you take another it will flourish, and you will see this graphically? |
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It can be personal, unique, and fun *without* being completely unconstrained. The thing is that the more you constrain the characters, the better you can connect them to the world, and the more meaningful the conflicts, problems, and other situations can be. From there on out, it's up to them to deal with them as they see fit. For example, my current campaign is centered around the magistrate of a small village in an outlying district of something that's uncannily like mythical China. I set a quite a few parameters for this character — he's a he, a noble, has a background in the civil service, has studied law, comes from a minor family in a certain amount of economic difficulties, that sort of thing. However, how he deals with problems in Three Hills is entirely up to him and his associates. Of course, in a story-heavy computer game things have to be somewhat more constrained simply because a computer can't improvise very well — but overall this structure isn't that different from The Witcher's — you were handed a character to play with, and then it was up to you to make of him what you will. Quote:
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