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Dragon Age Journeys - Early Impressions @ RPS
Rock, Paper, Shotgun has posted a brief early impressions article titled Dragon Age Journeys Live, and Rather Good. The game has exceeded their expectations in terms of being a real RPG with a unique combat system. I was also pleasantly surprised by the complexity of the game:
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My first impressions were very similar. The shine does dull as you play a bit further though, but for free you can't complain and the surveys are worded well enough that they'll gather lots of good feedback to take the series further.
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Did you play on hard or normal? I've started on hard and even then the enemies were a bit easy in the beginning. Soon after you complete the first quest the enemies become harder and the items become more interesting. The tactical parts of the game start to really come out the further you progress through the game.
I haven't played many browser based games. My experience is limited to The witcher's game and a few silly action ones online so I really didn't think they could pull off anything remotely like a normal rpg. It's a simple one granted, but still fun to play when I have a few minutes to spare. |
It is a good distraction. And even at normal, fights can get very tough if you are unlucky with enemy composition (Ogre + 2x Alpha Genlocks made me cry…).
One thing that gave me an uneasy feeling was the Surveys. It is obvious from taking them that EA is thinking about micro-transactions, for DA:J or even DA:O. That said, we do get to voice our opinion on that. So I URGE ALL OF YOU TO TELL EA HELL NO to micro-transactions in these surveys… Btw, you get DA:O unlockables for doing all 3 surveys too. ;) |
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But that's the great thing about opinions, we all get to have one :) |
I urge all of you to say "why bother" or "what's all of this fuzz about ?" ;)
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Between the character generator and Journeys, I'm actually less interested in DA:O than I was, which is frustrating as I've been going all out, pre-ordering the CE and buying both the books. While I understand the skills/spells are scaled down for the flash game, from playing w/ the character generator, they don't seem to be THAT scaled down.
I think DA is going to have too few accessible skills/spells for me and those they have are going to be more for combat than "utility", the latter of which I drastically prefer. And I don't like the rigid/linear skill paths and how strictly abilities are tied to class. I'm starting to worry, at least game-play-wise, that DA:O is going to be another dumbed down ARPG. Quote:
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On a different note, I still am wary of them because, while I believe in paying for content, I feel that MTs are going to lead to an effective price hike - getting less content and paying more. It'll certainly be harder to gauge value and our spending with MTs. But right now I'm just speculating on this. |
I haven't played many flash games, only 1 or 2 and never for more than half an hour.
I was really surprised by DA:J. It had quests (I would like more though) and conversations (too linear but ok) and great combat. The turn based hex grid worked very well here and was a lot of fun. It took me over 7 hours to finish as a warrior, wow I am slow! Some people said they finished in 2 hours. I did get all the unlocks and am actually interested enough to play through as a mage and rogue now. We'll see how that goes as I really wanted to get NWN2: SoZ finished before DA comes out and then there was NWN2:MoW ready to be played as well… |
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