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Search: Posts Made By: jcompton

Forum: Games Reviews & Comments January 2nd, 2009, 18:08
Replies: 70
Views: 14,821
Posted By jcompton
From the perspective of getting a game done,…

From the perspective of getting a game done, that's actually good news. As a freelance writer, the suckier things get, the less I have income sources which make it easier to say "Eh, that ball spell…
Forum: Games Reviews & Comments January 2nd, 2009, 05:15
Replies: 70
Views: 14,821
Posted By jcompton
Was going through concerned e-mails and realized…

Was going through concerned e-mails and realized I should post here as well. Still working. Typical litany of excuses exist. I swear that if it should come to pass that we don't finish, we'll just…
Forum: Games Reviews & Comments February 5th, 2008, 02:10
Replies: 70
Views: 14,821
Posted By jcompton
You asked for it, you got it…

You asked for it, you got it (http://www.planewalkergames.com/content/view/111/1).
Forum: Games Reviews & Comments January 30th, 2008, 23:24
Replies: 70
Views: 14,821
Posted By jcompton
Heh, the honest answer is "Hopefully well, as…

Heh, the honest answer is "Hopefully well, as they appear to be going great guns over there."



The "oh, right, we need to make this, this, this, this, and this into playable content still"…
Forum: Games Reviews & Comments January 29th, 2008, 17:56
Replies: 70
Views: 14,821
Posted By jcompton
I'm not looking for anything formal. If there's…

I'm not looking for anything formal. If there's something you want to hear more about, just shout it out. ("Explain that d80 thing again!" or "Let's hear more about the NPCs!" or whatever.)
Forum: News Comments January 29th, 2008, 08:45
Replies: 17
Views: 5,077
Posted By jcompton
Yes, they're 3D renders, with touchups by hand as…

Yes, they're 3D renders, with touchups by hand as needed. Same approach we took with The Broken Hourglass. Our methods for occlusion ("what should be in front of a sprite?") are different—we use a…
Forum: Games Reviews & Comments January 29th, 2008, 08:25
Replies: 70
Views: 14,821
Posted By jcompton
As it is, I vacation very poorly—I don't like…

As it is, I vacation very poorly—I don't like missing work, I worry about what I'm missing at home, then I finally get into the swing of things and it's time to come back and I find I don't want to…
Forum: News Comments April 22nd, 2007, 04:19
Replies: 5
Views: 1,745
Posted By jcompton
Figure of speech. Although I have met Wes in…

Figure of speech. Although I have met Wes in person, when we had the big "Can We Do This?" talk I think I was pacing around my dining room.

Although I have met some of the people working on the…
Forum: News Comments March 19th, 2007, 16:19
Replies: 4
Views: 1,000
Posted By jcompton
Actually, that's not the complete text. The rest…

Actually, that's not the complete text. The rest of the rules text is here (http://www.planewalkergames.com/content/view/74/1/).
Forum: News Comments March 12th, 2007, 21:37
Replies: 4
Views: 1,118
Posted By jcompton
Well, strictly speaking it fails any reasonable…

Well, strictly speaking it fails any reasonable test to define it as "fan fiction" as the author is a game designer (making her a first-party, "authorized" source rather than a third-party,…
Forum: News Comments March 3rd, 2007, 18:33
Replies: 5
Views: 865
Posted By jcompton
Nobody asked (sniff), but three Broken Hourglass…

Nobody asked (sniff), but three Broken Hourglass developers will be attending: myself, one of our designers, and our musician. My expectations are pretty managed (I've been to dozens of trade shows…
Forum: News Comments February 28th, 2007, 22:04
Replies: 15
Views: 1,330
Posted By jcompton
That's been a real problem around this…

That's been a real problem around this discussion. There are people who want to make games which have more sexy/sexual content, and then there are people who want to make games which are…
Forum: News Comments January 12th, 2007, 20:07
Replies: 37
Views: 2,402
Posted By jcompton
And here, ladies and gentlemen, we see the danger…

And here, ladies and gentlemen, we see the danger of deciding to switch to the royal we halfway through composing a sentence and forgetting to proofread for all changes. Oops.

Anyway, yes, glad to…
Forum: News Comments January 10th, 2007, 17:50
Replies: 37
Views: 2,402
Posted By jcompton
Currently the engine window is freely resizeable…

Currently the engine window is freely resizeable and we am inclined to keep it that way, so you can customize the viewport to the size and shape of your monitor, your preferred playing style, with…
Forum: News Comments January 9th, 2007, 21:50
Replies: 37
Views: 2,402
Posted By jcompton
Area construction is similar in Infinity and…

Area construction is similar in Infinity and WeiNGINE—both use a flat 2D map (which you can generate however you choose—render in the 3D package of your choice or hack it up by hand in MS Paint if…
Forum: News Comments December 23rd, 2006, 18:57
Replies: 7
Views: 1,297
Posted By jcompton
As the saying goes, there's only one chance to…

As the saying goes, there's only one chance to make a first impression. In-game action shots are certainly no exception.

That said, we're looking at releasing some in-game art in January, and a…
Forum: General RPG December 15th, 2006, 19:44
Replies: 248
Views: 60,527
Posted By jcompton
No list of RPG mod resources is complete without…

No list of RPG mod resources is complete without the Infinity Engine modlist: http://modlist.pocketplane.net .
Forum: General RPG December 15th, 2006, 19:43
Replies: 36
Views: 2,545
Posted By jcompton
There's still quite a bit of BG2 development,…

There's still quite a bit of BG2 development, yes. http://modlist.pocketplane.net is the master list of effectively everything that's been released over the years. There are still a few noteworthy…
Forum: News Comments October 25th, 2006, 23:53
Replies: 3
Views: 1,256
Posted By jcompton
Turn-based systems can make for fun games—that…

Turn-based systems can make for fun games—that said, that's not what we chose to do.

Since we're not trying to jam a PnP ruleset into our game, there is not a strict concept of a "round" or…
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