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Search: Posts Made By: Sacred_Path

Forum: News Comments October 16th, 2014, 16:23
Replies: 11
Views: 278
Posted By Sacred_Path
The rapid deterioration of prices in this…

The rapid deterioration of prices in this business has made reviews almost meaningless for me. When buying a game from one of my favorite genres for a few bucks, I really don't care about reviews…
Forum: News Comments October 9th, 2014, 20:11
Replies: 32
Views: 627
Posted By Sacred_Path
I played the game straight when it came out my…

I played the game straight when it came out my friend :P

I never even tried Exult. Thanks for the warning though, I probably never will. :)
Forum: News Comments October 9th, 2014, 19:56
Replies: 32
Views: 627
Posted By Sacred_Path
Oh, at least you got your definition straight….

Oh, at least you got your definition straight. It's shit because it takes little input.

There, now people can decide wether that really is shit in their eyes. No need to thank me. ;)
Forum: News Comments October 9th, 2014, 19:49
Replies: 32
Views: 627
Posted By Sacred_Path
Which isn't even true, especially for today's…

Which isn't even true, especially for today's crowd who is used to controlling only one character anyway. If you want to you can take your sweet time to setup your peeps in an effective way and cast…
Forum: News Comments October 9th, 2014, 19:03
Replies: 32
Views: 627
Posted By Sacred_Path
For the people who are reluctant to try U7…

For the people who are reluctant to try U7 because of hivemind opinions: combat is hardly atrocious because it's resolved very quickly. A single triple crossbow with enchanted bolts will mow down…
Forum: News Comments October 6th, 2014, 21:04
Replies: 48
Views: 1,530
Posted By Sacred_Path
I've never played pacifist runs and never will -…

I've never played pacifist runs and never will - where's the fun in that? :P The other two options I've played. And trying to kick/ hit floaters with a hammer certainly wasn't much fun (not even…
Forum: News Comments October 6th, 2014, 20:54
Replies: 48
Views: 1,530
Posted By Sacred_Path
Games don't get more replayability from bad…

Games don't get more replayability from bad character builds. You may play through a game several times despite that, of course. A game where all character builds offer some challenge is certainly…
Forum: Polls & Comments October 6th, 2014, 20:44
Replies: 112
Views: 2,643
Posted By Sacred_Path
Early 30's here as well. Which means I narrowly…

Early 30's here as well. Which means I narrowly missed some stuff, like SSI's early RPG's.
Forum: News Comments October 6th, 2014, 20:09
Replies: 48
Views: 1,530
Posted By Sacred_Path
That some characters are harder to play (gimped)…

That some characters are harder to play (gimped) doesn't increase Fallout's replayability (or that of any other game). Besides, there will be difficulty options in P:E. If you want your hiney kicked…
Forum: News Comments October 5th, 2014, 14:44
Replies: 153
Views: 2,552
Posted By Sacred_Path
If I'm asked about good RPG's in the last decade…

If I'm asked about good RPG's in the last decade (plus a few years), I'd have to pinpoint them to the PS2. What a great system for RPG's that was. If you prefer quality over quantity, even better…
Forum: News Comments October 3rd, 2014, 20:26
Replies: 64
Views: 2,153
Posted By Sacred_Path
In the case of durability, it was changed exactly…

In the case of durability, it was changed exactly after revealing the mechanics to the public and earning a minor shitstorm. So yes, Obs are open to design by committee. It's legit to assume that the…
Forum: News Comments October 3rd, 2014, 14:50
Replies: 64
Views: 2,153
Posted By Sacred_Path
Sure, it's just one thing out of many. It just…

Sure, it's just one thing out of many. It just bugs me because it's a fundamental design issue that was influenced to no small degree by the community. Just like the decision to ditch durability.
Forum: News Comments October 3rd, 2014, 13:02
Replies: 9
Views: 345
Posted By Sacred_Path
Pledged. Would have given more than 10 bucks but…

Pledged. Would have given more than 10 bucks but I don't see this project picking up the steam it needs anytime soon.
Forum: News Comments October 3rd, 2014, 12:41
Replies: 64
Views: 2,153
Posted By Sacred_Path
Welp, revising the attribute system halfway…

Welp, revising the attribute system halfway through does that to a project.
Forum: News Comments October 3rd, 2014, 12:40
Replies: 9
Views: 345
Posted By Sacred_Path
Did they elaborate on why they're using flexible…

Did they elaborate on why they're using flexible funding (aka money for nothing) ?
Forum: News Comments September 28th, 2014, 16:41
Replies: 11
Views: 429
Posted By Sacred_Path
For every reaction to my character's sexuality…

For every reaction to my character's sexuality you script, you could script a reaction to my character's race (which is arguably more likely to result in interesting dialogue in a fantasy world) or…
Forum: News Comments September 26th, 2014, 13:16
Replies: 21
Views: 773
Posted By Sacred_Path
finally we'll learn wether design by committee is…

finally we'll learn wether design by committee is actually a good thing.
Forum: News Comments September 24th, 2014, 18:25
Replies: 39
Views: 975
Posted By Sacred_Path
Micromanaging will certainly be reduced overall…

Micromanaging will certainly be reduced overall in the finished product, because a lot of fights are harder now than they're intended to be. But for a good number of fights, lots of micromanaging…
Forum: News Comments September 21st, 2014, 20:25
Replies: 43
Views: 1,774
Posted By Sacred_Path
Anyone got the hang of attributes yet? The…

Anyone got the hang of attributes yet? The manual, the in-game descriptions and even the tool tips are giving different information.
Forum: News Comments September 20th, 2014, 16:03
Replies: 53
Views: 1,893
Posted By Sacred_Path
I'm not emotionally invested in TTON, only…

I'm not emotionally invested in TTON, only financially :P

Depending on the length of time I'm going to spend plowing through lines of text, making it take up a larger percentage of the screen…
Forum: News Comments September 19th, 2014, 17:04
Replies: 53
Views: 1,893
Posted By Sacred_Path
Let me get this straight, it's a story driven,…

Let me get this straight, it's a story driven, text heavy game with optional turn based combat, and some people complain about the dialogue box being too big?
Forum: News Comments September 19th, 2014, 16:38
Replies: 58
Views: 2,135
Posted By Sacred_Path
I haven't read through the user submitted…

I haven't read through the user submitted suggestions, but I do agree that all stats should be useful to any character. From a roleplaying POV, you just can't defend a concept like "all wizards need…
Forum: General RPG September 9th, 2014, 20:12
Replies: 23
Views: 923
Posted By Sacred_Path
Right now, classes are very distinct in PoE…

Right now, classes are very distinct in PoE because they're mostly defined by their class abilities. There's not much use for making an archer from any other class than Ranger. If this is a downside…
Forum: General RPG September 6th, 2014, 15:33
Replies: 205
Views: 15,626
Posted By Sacred_Path
You can state your opinion just fine, I'm not a…

You can state your opinion just fine, I'm not a Daggerfall fanatic. I do love the amount of options you have at creation though. I don't play many games outside of my genre, but I wouldn't expect a…
Forum: General RPG September 6th, 2014, 15:21
Replies: 205
Views: 15,626
Posted By Sacred_Path
Of course the unrealized potential of Daggerfall…

Of course the unrealized potential of Daggerfall still is a major draw for people playing it out of nostalgia. Morrowind doesn't deliver all of that - there's no earthshattering political conflict…
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