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Search: Posts Made By: Roq

Forum: General RPG September 2nd, 2015, 00:04
Replies: 38
Views: 2,220
Posted By Roq
Great analysis. I don't think it is hard though…

Great analysis. I don't think it is hard though to write software that requires users to make an investment in learning skills, it is just that as the games market has broadened the average gamer is…
Forum: General RPG September 1st, 2015, 23:37
Replies: 38
Views: 2,220
Posted By Roq
But that is no different from the way linear…

But that is no different from the way linear games work, they just don't always call them chapters… So your ideal solution for open world games really just amounts to not making them :).
Forum: Games Reviews & Comments August 2nd, 2015, 14:23
Replies: 5
Views: 1,674
Posted By Roq
They remade this for IOS a few years back and it…

They remade this for IOS a few years back and it is one of the few games that works better on an IPAD than on PC since the hand drawn graphics look so much better than running last century stuff on a…
Forum: News Comments August 2nd, 2015, 08:15
Replies: 10
Views: 886
Posted By Roq
Not sure it is really possible to make this kind…

Not sure it is really possible to make this kind of open world sandbox (not to mention the additional strategy elements) work well on a limited Kickstarter budget, there is just too much you need to…
Forum: News Comments August 2nd, 2015, 08:01
Replies: 17
Views: 1,390
Posted By Roq
Looks like a tech demo and they have a long way…

Looks like a tech demo and they have a long way to go to make something playable.
Forum: Off-Topic July 28th, 2015, 13:03
Replies: 21
Views: 1,350
Posted By Roq
We have very good beers in England - especially…

We have very good beers in England - especially since the success of The Campaign for Real Ale (CAMRA) at the end of the last century. Unfortunately though these beers don't taste nearly so good when…
Forum: News Comments July 28th, 2015, 00:14
Replies: 29
Views: 1,498
Posted By Roq
I don't think there is any such thing. All…

I don't think there is any such thing. All temporal art forms: music, films, novels, computer games are journeys that are based on tension and it's resolution, which happens over time. Without the…
Forum: News Comments July 26th, 2015, 16:05
Replies: 29
Views: 1,498
Posted By Roq
@Fluent - Yes I agree, EG is very hard with only…

@Fluent - Yes I agree, EG is very hard with only one save slot, probably unreasonably so. The problem is modern games that pay lip service to iron man gaming mechanisms in an attmept to be "hard…
Forum: News Comments July 26th, 2015, 13:29
Replies: 13
Views: 1,129
Posted By Roq
If wishes were horses, beggars would ride -…

If wishes were horses, beggars would ride - there's no way I could afford a Commodore Amiga at the time it was released. And I think that is the reason it ultimately failed. And in those days there…
Forum: News Comments July 26th, 2015, 12:50
Replies: 29
Views: 1,498
Posted By Roq
"Artificial Difficulty" ?? Last time I looked you…

"Artificial Difficulty" ?? Last time I looked you can't save and reload your life (if only!) - you have to live with the decisions you made. Tension and excitement arise from taking risks, but that…
Forum: News Comments July 26th, 2015, 01:28
Replies: 29
Views: 1,498
Posted By Roq
I don't think it is really possible to make a…

I don't think it is really possible to make a game challenging whilst save scumming. The best you can do, perhaps, is make it frustrating and/or random. Elminage is based on Wiz 1 and when that was…
Forum: News Comments July 22nd, 2015, 18:52
Replies: 69
Views: 3,381
Posted By Roq
They didn't find a great way to make more money,…

They didn't find a great way to make more money, because they along with Valve screwed their pooch by being greedy. They might well have made more money if they had recognized their role in these…
Forum: News Comments July 22nd, 2015, 18:11
Replies: 69
Views: 3,381
Posted By Roq
It's just *because* people don't play them on…

It's just *because* people don't play them on their own that they need to charge developers for a licence… If people did *buy* them in huge quantities, and other developers only added to their…
Forum: News Comments July 22nd, 2015, 17:58
Replies: 69
Views: 3,381
Posted By Roq
Sony make radios. Every time they sell a radio…

Sony make radios. Every time they sell a radio they have to pay Motorola for chips. So on your logic anyone who makes content for radios should pay Sony for the right to make radio content… The fact…
Forum: News Comments July 22nd, 2015, 16:22
Replies: 69
Views: 3,381
Posted By Roq
No it isn't similar, because Gamebryo have not…

No it isn't similar, because Gamebryo have not already sold their product to every Bethesda customer. That is what you are missing. If we all had to buy Unreal Engine and Gamebryo before we could run…
Forum: News Comments July 22nd, 2015, 11:48
Replies: 69
Views: 3,381
Posted By Roq
It is mods that are generating sales for Skyrim…

It is mods that are generating sales for Skyrim on PC *now*. What happened in the past is irrelevant. The publicity surrounding Skyrim now and it's continued sales on PC is due almost entirely to…
Forum: News Comments July 20th, 2015, 01:01
Replies: 69
Views: 3,381
Posted By Roq
The thing is, Bethesda are already making making…

The thing is, Bethesda are already making making money off the back of mods, since you need to have bought Skyrim to run them. Mods are the only reason that the game is still selling 3 years later….
Forum: News Comments July 17th, 2015, 22:26
Replies: 14
Views: 857
Posted By Roq
Launch trailer is a parody of the 1997 film -…

Launch trailer is a parody of the 1997 film - Starship Troopers. One of my favourite films.
Forum: Off-Topic July 13th, 2015, 01:23
Replies: 364
Views: 23,949
Posted By Roq
Hmm, whilst following up Ripper's dubious link, I…

Hmm, whilst following up Ripper's dubious link, I noticed this: http://www.independent.co.uk/news/science/men-accept-unfairness-from-pretty-girls-study-finds-10375280.html

Pretty girls have an…
Forum: News Comments July 13th, 2015, 01:14
Replies: 28
Views: 1,408
Posted By Roq
IX did say in the kickstarter they would would be…

IX did say in the kickstarter they would would be putting up 1m of their own money. Still it is a bit of a shortfall (by 1/2), since they probably need *at least* 5m to get even a passably decent…
Forum: News Comments July 10th, 2015, 23:46
Replies: 28
Views: 1,408
Posted By Roq
Yeah that is exactly what happened. InXile shot…

Yeah that is exactly what happened. InXile shot off all their marketing bullets in the first week or so to get off to a good start and didn't have anything else to throw in the pot later. And a lot…
Forum: Tech Help July 3rd, 2015, 20:17
Replies: 67
Views: 2,135
Posted By Roq
50 hours? That's a lot. Don't think I've ever had…

50 hours? That's a lot. Don't think I've ever had a job with nominal working hours of over 40 per week - although sometimes when deadlines loom it can go substantially over that for a while.
Forum: General RPG June 28th, 2015, 09:52
Replies: 122
Views: 5,238
Posted By Roq
This is an amazing game and I thought I was…

This is an amazing game and I thought I was burned out on city simulation. How to knock EA into a cocked hat with a tiny dev team and only one programmer.
Forum: Tech Help June 27th, 2015, 01:45
Replies: 67
Views: 2,135
Posted By Roq
https://xjselman.files.wordpress.com/2013/03/riche…

https://xjselman.files.wordpress.com/2013/03/richest-beggar.jpg
Forum: News Comments June 24th, 2015, 11:02
Replies: 4
Views: 556
Posted By Roq
Very interesting. As usual it is the middlemen…

Very interesting. As usual it is the middlemen who make the most money. With around 30% cut Steam must be coining it in, although presumably larger devs and publishers get a better deal. The problem…
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