Forum: News Comments
April 13th, 2013, 18:43
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Replies: 67
Views: 1,206
The solo content in MMOs isn't the same as solo…
The solo content in MMOs isn't the same as solo content in single player games. You will never be allowed to affect other players, directly or indirectly, in any meaningful way with anything you do,…
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Forum: News Comments
February 19th, 2013, 08:09
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Replies: 3
Views: 342
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Forum: News Comments
January 28th, 2013, 05:30
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Replies: 20
Views: 744
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Forum: News Comments
January 2nd, 2013, 09:00
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Replies: 13
Views: 620
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Forum: News Comments
October 3rd, 2012, 00:54
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Replies: 12
Views: 706
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Forum: News Comments
September 29th, 2012, 21:33
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Replies: 4
Views: 456
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Forum: News Comments
September 20th, 2012, 09:31
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Replies: 40
Views: 1,524
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Forum: News Comments
April 7th, 2012, 20:12
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Replies: 24
Views: 1,471
Turn-based combat allows for more distinct…
Turn-based combat allows for more distinct options, more complex options, and more complex combat scenarios in general. Real-time combat allows for simple options and less options, though…
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Forum: News Comments
March 14th, 2012, 03:35
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Replies: 34
Views: 1,321
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Forum: News Comments
March 11th, 2012, 00:51
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Replies: 24
Views: 1,746
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Forum: News Comments
March 8th, 2012, 23:41
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Replies: 35
Views: 1,564
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Forum: News Comments
March 5th, 2012, 23:46
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Replies: 16
Views: 1,056
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Forum: News Comments
February 9th, 2012, 00:45
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Replies: 20
Views: 951
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Forum: News Comments
February 2nd, 2012, 23:47
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Replies: 28
Views: 3,568
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Forum: News Comments
January 11th, 2012, 23:53
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Replies: 48
Views: 2,563
The interface and general game mechanics would be…
The interface and general game mechanics would be the same. That's essentially the core of the game. I'm not saying make two games, but how about having a little custom dungeon or mini-story to show…
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Forum: News Comments
January 11th, 2012, 07:45
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Replies: 48
Views: 2,563
Developers are too lazy/cheap to make good demos…
Developers are too lazy/cheap to make good demos and would rather slap together something taken directly from the game with minimal or no changes. Instead, how about creating something original that…
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Forum: News Comments
January 9th, 2012, 03:10
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Replies: 6
Views: 830
This game appears, to me at least, to be a…
This game appears, to me at least, to be a modernized Dungeon Master, which itself did not have turn-based combat. Not that I don't prefer turn-based, but it's not like they are betraying the…
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Forum: News Comments
January 5th, 2012, 06:27
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Replies: 8
Views: 1,707
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Forum: News Comments
November 2nd, 2011, 22:59
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Replies: 98
Views: 3,333
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Forum: News Comments
October 25th, 2011, 03:32
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Replies: 92
Views: 3,096
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Forum: News Comments
October 17th, 2011, 23:53
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Replies: 213
Views: 4,770
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Forum: News Comments
October 13th, 2011, 00:45
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Replies: 110
Views: 6,763
My impression of Obsidian Entertainment is that…
My impression of Obsidian Entertainment is that the only good games they make are ones where Chris Avellone has a lot of design influence. So basically, every game except NWN2: Storm of Zehir and…
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Forum: News Comments
September 4th, 2011, 11:48
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Replies: 41
Views: 3,107
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Forum: News Comments
August 26th, 2011, 03:07
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Replies: 19
Views: 3,261
Ultima 7 is known for its interactivity, large…
Ultima 7 is known for its interactivity, large number of NPCs w/ complex dialog and behaviors, and huge detailed world to explore. Divine Divinity has none of this. Divine Divinity an "ok" game, and…
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Forum: News Comments
August 19th, 2011, 00:02
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Replies: 261
Views: 8,842
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