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Search: Posts Made By: Elhoim

Forum: News Comments July 18th, 2015, 18:23
Replies: 69
Views: 2,139
Posted By Elhoim
35/30/35 would be a good split, and mods should…

35/30/35 would be a good split, and mods should all start from free + pay what you want. I would only accept paying with no free option for very large mods, like total conversions.
Forum: News Comments May 14th, 2015, 16:03
Replies: 23
Views: 1,196
Posted By Elhoim
Nothing was cut during beta. There was some…

Nothing was cut during beta. There was some references to an old implementation of "The Cure" quest that shouldn't have been there in the first place, but nothing was cut.

Basically, very early in…
Forum: News Comments January 22nd, 2015, 18:51
Replies: 8
Views: 528
Posted By Elhoim
:lol: 2-3 months is a good guess. It will…

:lol:

2-3 months is a good guess. It will take a month to have the city up and running like the rest, then we'll add the endgame content, and finally we'll take a couple of months to polish the…
Forum: News Comments December 5th, 2014, 07:32
Replies: 67
Views: 3,533
Posted By Elhoim
You can watch a stream here: …

You can watch a stream here:

http://www.twitch.tv/m_hc
Forum: News Comments November 28th, 2014, 15:39
Replies: 16
Views: 1,582
Posted By Elhoim
They were game based, from what he said, based on…

They were game based, from what he said, based on scripting kicking in bad times. Those are the hardest to predict bugs (the player doing something in "the bad" moment). They are rare, requiring you…
Forum: News Comments November 8th, 2014, 15:03
Replies: 19
Views: 1,257
Posted By Elhoim
Hopefully not. We are trying to be "old-school"…

Hopefully not. We are trying to be "old-school" with our release too. That is, a game that's not full of bugs when it's out :D

We will support it, of course.
Forum: News Comments November 5th, 2014, 15:30
Replies: 3
Views: 187
Posted By Elhoim
That design update is from June :P Monday…

That design update is from June :P

Monday Design Update - Level Feedback
on: 04-06-2014, 17:44:37
Forum: News Comments November 2nd, 2014, 16:55
Replies: 12
Views: 727
Posted By Elhoim
We did a big pass over the levels for patch 4,…

We did a big pass over the levels for patch 4, and many of these issues are corrected. Also, let me go into some technical answers for your concerns:

- Regarding walking through walls, setting…
Forum: News Comments November 1st, 2014, 04:06
Replies: 12
Views: 727
Posted By Elhoim
We will definitely support the game after release.

We will definitely support the game after release.
Forum: News Comments October 12th, 2014, 18:20
Replies: 13
Views: 673
Posted By Elhoim
The main issue with the size is for people that…

The main issue with the size is for people that have SSD drives (like me), and especially when half that size is because of the Japanese movies and sound files. There is a guide for deleting the…
Forum: News Comments September 22nd, 2014, 19:41
Replies: 64
Views: 2,158
Posted By Elhoim
I agree. Definitely, though in this…

I agree.



Definitely, though in this case it was necessary to some extent. We didn't go with ASCII art, did we? ;)
Forum: News Comments September 17th, 2014, 20:34
Replies: 64
Views: 2,158
Posted By Elhoim
What matters is the scope, actually. Having over…

What matters is the scope, actually. Having over a hundred locations, with huge variety of buildings, over 70 weapons, dozens of armors, more than 50 npcs with custom made models… That certainly…
Forum: News Comments September 13th, 2014, 22:56
Replies: 8
Views: 558
Posted By Elhoim
We had similar issues when presenting AoD in one…

We had similar issues when presenting AoD in one of these so called "Indie Festivals". And our feeling was what was said in the article, "that indie games for them are almost exclusively pixel art,…
Forum: News Comments July 26th, 2014, 18:20
Replies: 6
Views: 522
Posted By Elhoim
I'm sure he is.

I'm sure he is.
Forum: News Comments July 25th, 2014, 15:00
Replies: 15
Views: 808
Posted By Elhoim
:salute:

:salute:
Forum: News Comments April 12th, 2014, 20:47
Replies: 11
Views: 1,322
Posted By Elhoim
You are not happy that we are finishing the game?

You are not happy that we are finishing the game?
Forum: News Comments March 5th, 2014, 14:27
Replies: 4
Views: 1,030
Posted By Elhoim
So far, were on track for the next month update…

So far, were on track for the next month update which should include 5 new locations. We did 2 locations in February and should be able to do the remaining 3 in March.
Forum: News Comments January 21st, 2014, 17:56
Replies: 11
Views: 1,095
Posted By Elhoim
It's more about saving time doing only one build…

It's more about saving time doing only one build (which takes at least a day to do), plus saving the time to handle a suitable storage, saving money since Steam doesn't charge for bandwith, ease of…
Forum: News Comments January 7th, 2014, 04:01
Replies: 5
Views: 902
Posted By Elhoim
The info is right there in the newspot…

The info is right there in the newspot…
Forum: News Comments December 22nd, 2013, 17:56
Replies: 17
Views: 1,731
Posted By Elhoim
It the same changes as the 4.3 full, except…

It the same changes as the 4.3 full, except things specific to Maadoran:

http://www.irontowerstudio.com/forum/index.php/topic,3571.0.html

Now, compared to the 3.2… Well, a LOT of things :P
Forum: News Comments November 15th, 2013, 15:22
Replies: 38
Views: 3,454
Posted By Elhoim
The February/March thing is not correct either….

The February/March thing is not correct either. As we said on the Early Access page:

"We need 4-5 months to finish the third and final chapter of the game (were planning to start the beta test in…
Forum: News Comments November 15th, 2013, 10:45
Replies: 38
Views: 3,454
Posted By Elhoim
This is completely FALSE. The Early Access…

This is completely FALSE. The Early Access version contains both Teron and Maadoran.

It would be pretty dishonest and stupid of us if we would sell the demo that you can get for free, don't you…
Forum: News Comments October 14th, 2013, 00:46
Replies: 2
Views: 539
Posted By Elhoim
Yep, not working. Here it is for anyone who wants…

Yep, not working. Here it is for anyone who wants to read it:

http://www.edge-online.com/features/xcom-enemy-within-a-bigger-wider-tougher-take-on-enemies-unknown/
Forum: News Comments August 26th, 2013, 13:21
Replies: 20
Views: 1,732
Posted By Elhoim
You suppose wrong, it was always the plan. As for…

You suppose wrong, it was always the plan. As for the rest, just read Brian's post.
Forum: News Comments August 25th, 2013, 20:01
Replies: 20
Views: 1,732
Posted By Elhoim
Regarding the lighting, I hadn't done the…

Regarding the lighting, I hadn't done the interior lighting pass when Brian took those pics. Plus he also didn't activate AA or AF. I'm going to give him a crash course on "what to do when taking…
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