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Search: Posts Made By: Dusk

Forum: News Comments April 22nd, 2013, 11:53
Replies: 13
Views: 524
Posted By Dusk
Oops, sorry about that. :blush: Anyway,…

Oops, sorry about that. :blush:

Anyway, kind of mixed feeling here for the unsuccessful funding. While I cannot be interested in this game in terms of the gameplay, I still feel it's shame that…
Forum: News Comments April 9th, 2013, 06:51
Replies: 13
Views: 524
Posted By Dusk
They seem to be having hard time in finding their…

They seem to be having hard time in finding their targeted audiences.

In theory, I can agree quite many of their design decisions but the games which the interviewee listed here were 8-bit (?)…
Forum: News Comments March 6th, 2013, 19:18
Replies: 95
Views: 2,966
Posted By Dusk
As for funding, I may be optimistic by witnessing…

As for funding, I may be optimistic by witnessing successful Kickstarters but, if they can reach the goal in one day, it's very likely that such projects end up with double or triple amount of money….
Forum: News Comments March 6th, 2013, 18:05
Replies: 95
Views: 2,966
Posted By Dusk
Backers reached 10, 000. Guess no need to spread…

Backers reached 10, 000. Guess no need to spread words?

They are still thinking since it seems to be still quite important for some people.
Forum: News Comments March 6th, 2013, 16:53
Replies: 41
Views: 1,455
Posted By Dusk
What LC said. Even the original Torment had that…

What LC said. Even the original Torment had that AD&D logo. :rolleyes: Why not visit the Kickstarter page ( http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera)? Even if this…
Forum: News Comments March 6th, 2013, 08:18
Replies: 41
Views: 1,455
Posted By Dusk
From a post…

From a post (http://www.rpgcodex.net/forums/index.php?threads/torment-kickstarter-media-blitz-begins-campaign-to-launch-on-march-6th-chris-avellone-endorses.81024/#post-2525313) by Colin McComb…
Forum: News Comments March 6th, 2013, 01:14
Replies: 41
Views: 1,455
Posted By Dusk
The explanation sounds convincing since it's…

The explanation sounds convincing since it's true, I think. inXile is planning to go for self/crowd-funding and I don't think they can afford people without any task. Since most publishers don't…
Forum: News Comments September 14th, 2012, 22:58
Replies: 132
Views: 7,863
Posted By Dusk
I've gotten an impression that they are…

I've gotten an impression that they are deliberately using mystery factor for marketing purpose. Hopefully, they will eventually reveal the content little by little toward the end of the…
Forum: News Comments July 5th, 2012, 21:42
Replies: 35
Views: 1,502
Posted By Dusk
:D The last bumping with Big Smiley!

:D The last bumping with Big Smiley!
Forum: News Comments July 5th, 2012, 11:05
Replies: 35
Views: 1,502
Posted By Dusk
Let's see.In the article, "survival mechanics" is…

Let's see.In the article, "survival mechanics" is written as a part of the game component unlike you, who seem to try to put survival mechanics above anything else. So, it doesn't work to strengthen…
Forum: News Comments July 5th, 2012, 02:19
Replies: 35
Views: 1,502
Posted By Dusk
Survival is the main theme, which will be…

Survival is the main theme, which will be experienced through both game mechanics such as combat/survival mechanics and content such as PC-NPC dialogues/illustrations (How should it be experienced…
Forum: News Comments July 4th, 2012, 13:20
Replies: 35
Views: 1,502
Posted By Dusk
And the survival mechanics are tied to the…

And the survival mechanics are tied to the dialogues under the theme of human condition, which is roughly based on what Brian Mitsoda experienced during his own experience in Hurricane Katrina. The…
Forum: News Comments July 4th, 2012, 12:23
Replies: 35
Views: 1,502
Posted By Dusk
Brian Mitsoda's most known work is Vampire the…

Brian Mitsoda's most known work is Vampire the Masquerade: Bloodlines, which ia dialogue-heavy and he is credited for his writing. Both Mr. and Mrs. Mitsoda have lit backgrounds. In fact, "writer"…
Forum: News Comments June 6th, 2012, 03:40
Replies: 45
Views: 2,887
Posted By Dusk
Pledged. Go Brian and the team!

Pledged. Go Brian and the team!
Forum: General RPG June 26th, 2009, 12:58
Replies: 51
Views: 2,197
Posted By Dusk
These elements are indeed subjective. However,…

These elements are indeed subjective. However, if they are dismissed only because of that, it makes a good reason why computer games are hard to be taken as nothing more than light entertainment…
Forum: General RPG June 26th, 2009, 05:30
Replies: 51
Views: 2,197
Posted By Dusk
In that case, you are right. If you like such…

In that case, you are right. If you like such more polished games with fewer experimental factors, big companies with reliable financial backgrounds would be your choice. However, I think this site…
Forum: General RPG June 25th, 2009, 12:54
Replies: 125
Views: 4,870
Posted By Dusk
Even in PnP sessions, quite many people find…

Even in PnP sessions, quite many people find focus on combat and I, myself, don't hate it. However, PnP role-playing sessions have much more factors compared with its rather pale presentation in…
Forum: General RPG June 25th, 2009, 12:43
Replies: 51
Views: 2,197
Posted By Dusk
Yes, that's what I meant in my previous post with…

Yes, that's what I meant in my previous post with a different expression and I know it's a stupid mistake.


That nails it down. After all, taste differs.
Forum: General RPG June 25th, 2009, 03:59
Replies: 125
Views: 4,870
Posted By Dusk
In fact, Rune Quest, or the system I mentioned…

In fact, Rune Quest, or the system I mentioned here, puts its main focus on conflicts between ideologies. The model of the war god is said to be originated from North mythology since the religion…
Forum: General RPG June 24th, 2009, 17:08
Replies: 125
Views: 4,870
Posted By Dusk
In some settings, it makes sense, though. In an…

In some settings, it makes sense, though. In an RPG setting I know, if you choose a priest of a god of war, your character is granted with divine spells which can be used for combat. The believers…
Forum: General RPG June 24th, 2009, 16:51
Replies: 125
Views: 4,870
Posted By Dusk
However, I cannot come up with an example of a…

However, I cannot come up with an example of a D&D based computer game where mental ability scores really matter outside of combat.
Forum: General RPG June 24th, 2009, 16:37
Replies: 125
Views: 4,870
Posted By Dusk
Yes. If the players cannot have reactions from…

Yes. If the players cannot have reactions from the choices like in PnP sessions. Among CRPG, Planescape: Torment addressed "the issue" in a way.
Forum: General RPG June 24th, 2009, 16:34
Replies: 125
Views: 4,870
Posted By Dusk
I don't blame you and I have a favorite setting…

I don't blame you and I have a favorite setting where essences of real-life ideologies are put together.


I think Bioware is trying to do something different from what they used to do since the…
Forum: General RPG June 24th, 2009, 16:17
Replies: 125
Views: 4,870
Posted By Dusk
Of course, the game designers, since they are…

Of course, the game designers, since they are basically, the game master(s).
Forum: General RPG June 24th, 2009, 16:09
Replies: 125
Views: 4,870
Posted By Dusk
Hmmm…I guess we digressed too far, then. My…

Hmmm…I guess we digressed too far, then. My initial criticism was that, while KotOR allowed me to make a force-intensive character, the designers didn't seem to expect such character, which is, I…
Showing results 1 to 25 of 204

 
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