Forum: Games Reviews & Comments
January 2nd, 2009, 17:08
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Replies: 70
Views: 13,624
From the perspective of getting a game done,…
From the perspective of getting a game done, that's actually good news. As a freelance writer, the suckier things get, the less I have income sources which make it easier to say "Eh, that ball spell…
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Forum: Games Reviews & Comments
January 2nd, 2009, 04:15
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Replies: 70
Views: 13,624
Was going through concerned e-mails and realized…
Was going through concerned e-mails and realized I should post here as well. Still working. Typical litany of excuses exist. I swear that if it should come to pass that we don't finish, we'll just…
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Forum: Games Reviews & Comments
February 5th, 2008, 01:10
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Replies: 70
Views: 13,624
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Forum: Games Reviews & Comments
January 30th, 2008, 22:24
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Replies: 70
Views: 13,624
Heh, the honest answer is "Hopefully well, as…
Heh, the honest answer is "Hopefully well, as they appear to be going great guns over there."
The "oh, right, we need to make this, this, this, this, and this into playable content still"…
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Forum: Games Reviews & Comments
January 29th, 2008, 16:56
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Replies: 70
Views: 13,624
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Forum: News Comments
January 29th, 2008, 07:45
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Replies: 17
Views: 4,668
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Forum: Games Reviews & Comments
January 29th, 2008, 07:25
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Replies: 70
Views: 13,624
As it is, I vacation very poorly—I don't like…
As it is, I vacation very poorly—I don't like missing work, I worry about what I'm missing at home, then I finally get into the swing of things and it's time to come back and I find I don't want to…
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Forum: News Comments
April 22nd, 2007, 03:19
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Replies: 5
Views: 1,559
Figure of speech. Although I have met Wes in…
Figure of speech. Although I have met Wes in person, when we had the big "Can We Do This?" talk I think I was pacing around my dining room.
Although I have met some of the people working on the…
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Forum: News Comments
March 19th, 2007, 15:19
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Replies: 4
Views: 834
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Forum: News Comments
March 12th, 2007, 20:37
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Replies: 4
Views: 934
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Forum: News Comments
March 3rd, 2007, 17:33
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Replies: 5
Views: 752
Nobody asked (sniff), but three Broken Hourglass…
Nobody asked (sniff), but three Broken Hourglass developers will be attending: myself, one of our designers, and our musician. My expectations are pretty managed (I've been to dozens of trade shows…
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Forum: News Comments
February 28th, 2007, 21:04
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Replies: 15
Views: 1,117
That's been a real problem around this…
That's been a real problem around this discussion. There are people who want to make games which have more sexy/sexual content, and then there are people who want to make games which are…
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Forum: News Comments
January 12th, 2007, 19:07
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Replies: 37
Views: 2,036
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Forum: News Comments
January 10th, 2007, 16:50
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Replies: 37
Views: 2,036
Currently the engine window is freely resizeable…
Currently the engine window is freely resizeable and we am inclined to keep it that way, so you can customize the viewport to the size and shape of your monitor, your preferred playing style, with…
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Forum: News Comments
January 9th, 2007, 20:50
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Replies: 37
Views: 2,036
Area construction is similar in Infinity and…
Area construction is similar in Infinity and WeiNGINE—both use a flat 2D map (which you can generate however you choose—render in the 3D package of your choice or hack it up by hand in MS Paint if…
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Forum: News Comments
December 23rd, 2006, 17:57
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Replies: 7
Views: 1,066
As the saying goes, there's only one chance to…
As the saying goes, there's only one chance to make a first impression. In-game action shots are certainly no exception.
That said, we're looking at releasing some in-game art in January, and a…
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Forum: General RPG
December 15th, 2006, 18:44
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Replies: 220
Views: 49,085
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Forum: General RPG
December 15th, 2006, 18:43
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Replies: 36
Views: 2,266
There's still quite a bit of BG2 development,…
There's still quite a bit of BG2 development, yes. http://modlist.pocketplane.net is the master list of effectively everything that's been released over the years. There are still a few noteworthy…
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Forum: News Comments
October 25th, 2006, 22:53
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Replies: 3
Views: 985
Turn-based systems can make for fun games—that…
Turn-based systems can make for fun games—that said, that's not what we chose to do.
Since we're not trying to jam a PnP ruleset into our game, there is not a strict concept of a "round" or…
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