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Search: Posts Made By: ProphetSword

Forum: Indie RPG June 18th, 2015, 19:06
Replies: 107
Views: 12,323
Posted By ProphetSword
Something to consider. Not all combats will…

Something to consider.

Not all combats will start at the furthest possible distance, though. That was done to test out ranged weapons and such.
Forum: Indie RPG June 18th, 2015, 16:42
Replies: 107
Views: 12,323
Posted By ProphetSword
As promised, here is the updated video. New in…

As promised, here is the updated video. New in this version of the combat engine:

* Ranged weapon attacks (both friendly and enemy)
* Spells and effects
* Sound effects
* Buttons and Hotkeys…
Forum: Indie RPG June 5th, 2015, 21:17
Replies: 107
Views: 12,323
Posted By ProphetSword
This video is out of date (it was uploaded in…

This video is out of date (it was uploaded in April), but it shows more work on the combat engine.

https://www.youtube.com/watch?v=4voQGVUc47g

I am actually going to be uploading a new video…
Forum: Indie RPG April 8th, 2015, 15:59
Replies: 107
Views: 12,323
Posted By ProphetSword
For those that are interested, here's a video of…

For those that are interested, here's a video of the combat engine in action. It's still in its early stages, but I think you will see that it is a lot like the Gold-Box game combat engine, which is…
Forum: Indie RPG April 4th, 2015, 02:19
Replies: 107
Views: 12,323
Posted By ProphetSword
This game is no longer "Old-School Style." I…

This game is no longer "Old-School Style." I have changed it to "Gold-Box Inspired." That's because not only does the layout purposely look like the Gold-Box games, but the combat is going to be…
Forum: Indie RPG March 31st, 2015, 02:41
Replies: 107
Views: 12,323
Posted By ProphetSword
The Gold-Box inspired version of the game (which…

The Gold-Box inspired version of the game (which is similar to the original version of the game I posted about when this thread started) has been getting some positive feedback. So, I've returned to…
Forum: Indie RPG March 17th, 2015, 06:25
Replies: 107
Views: 12,323
Posted By ProphetSword
For those that are interested, I have posted a…

For those that are interested, I have posted a video of the alternate version of the game (the "Gold-Box" inspired version) on my blog. It's short, so don't expect a lot from it. It was just an old…
Forum: Indie RPG February 9th, 2015, 00:45
Replies: 107
Views: 12,323
Posted By ProphetSword
For those who are still interested in this…

For those who are still interested in this project, I have recently started working on it again after spending the last five months studying and passing a database certification test. I realized…
Forum: Indie RPG October 2nd, 2014, 02:15
Replies: 381
Views: 41,466
Posted By ProphetSword
You can get Wizardry 6 and 7 on Steam for $4.99…

You can get Wizardry 6 and 7 on Steam for $4.99 each. You can also get Wizardry 8 for $9.99. Every once in a while they go on sale and you can get them all cheap (I got all three for $4.99).
Forum: Indie RPG July 15th, 2014, 21:59
Replies: 107
Views: 12,323
Posted By ProphetSword
The old-style font didn't work out as well as I…

The old-style font didn't work out as well as I would have liked, so I rolled it back to the original font. That being said, the game is still moving forward. Here's a screenshot of the portrait…
Forum: Indie RPG June 28th, 2014, 20:04
Replies: 107
Views: 12,323
Posted By ProphetSword
Another update. The game now has a working…

Another update.

The game now has a working event system, an old-school font reminiscent of the Gold-Box games themselves and is coming along great. I'm currently working on the inventory systems…
Forum: Indie RPG June 9th, 2014, 21:43
Replies: 107
Views: 12,323
Posted By ProphetSword
Here's an updated screenshot, which includes some…

Here's an updated screenshot, which includes some great borders created by a Codex user named Alchemist. If you compare this to the original screens from back in 2012, you can see the game has come…
Forum: Indie RPG May 28th, 2014, 21:17
Replies: 107
Views: 12,323
Posted By ProphetSword
Thanks for the feedback. I think…

Thanks for the feedback.

I think perfectionism is a word. It probably applies to me, I don't know. Never really thought about it too much. I just know that when I work on something for other…
Forum: Indie RPG May 28th, 2014, 19:48
Replies: 107
Views: 12,323
Posted By ProphetSword
For those that are interested, I have updated my…

For those that are interested, I have updated my blog and revealed new screenshots of the project. In addition, I have updated information about which direction the game will be taking. You can…
Forum: Off-Topic January 14th, 2014, 14:31
Replies: 60
Views: 4,400
Posted By ProphetSword
What I find interesting is that all the…

What I find interesting is that all the negativity is directed toward the Metro interface and not the desktop. In Windows 8.1, I never see the Metro interface unless I make a choice to do so. So, a…
Forum: Off-Topic January 14th, 2014, 01:23
Replies: 60
Views: 4,400
Posted By ProphetSword
I personally have never understood the hate for…

I personally have never understood the hate for Windows 8. It's a solid OS and one of the most stable I've ever used. It's fast and it works well. It boots up faster than any version of Windows…
Forum: Indie RPG January 3rd, 2014, 22:16
Replies: 107
Views: 12,323
Posted By ProphetSword
Implementing a well-known set of rules can be a…

Implementing a well-known set of rules can be a problem. It isn't impossible, but a lot of people will nitpick parts of it to death or ask why their favorite thing was left out. You don't have that…
Forum: Indie RPG January 3rd, 2014, 14:31
Replies: 107
Views: 12,323
Posted By ProphetSword
The OGL was only a part of the issue. It's the…

The OGL was only a part of the issue. It's the part that people seem to focus on, but there were reasons why the rules ended up not being a good match for this game. I would have spent a lot of…
Forum: Indie RPG January 3rd, 2014, 04:08
Replies: 107
Views: 12,323
Posted By ProphetSword
And then, as quickly as it began, it ends. I've…

And then, as quickly as it began, it ends. I've gone back to my home brew RPG system instead of using the Basic Fantasy RPG system to power the game. A lot of it has to do with the tricky parts of…
Forum: Indie RPG December 31st, 2013, 17:44
Replies: 107
Views: 12,323
Posted By ProphetSword
Basic Fantasy uses the OGL. It doesn't use any…

Basic Fantasy uses the OGL. It doesn't use any proprietary information from Dungeons & Dragons or Pathfinder. The rules are spelled out in the FAQ involving the OGL:

Q: I want to distribute…
Forum: Indie RPG December 27th, 2013, 22:30
Replies: 107
Views: 12,323
Posted By ProphetSword
Thanks for the advice. If I pursue a Kickstarter…

Thanks for the advice. If I pursue a Kickstarter or other funding at this point, it would only be for assets. I'm releasing the game for free when it's done. That was my original intention, and I…
Forum: Polls & Comments November 17th, 2013, 02:16
Replies: 67
Views: 14,904
Posted By ProphetSword
It's interesting that I came across this thread…

It's interesting that I came across this thread right as I'm trying to decide if I want to take my own project to Kickstarter. What I've noticed is that a lot of the things that are supported are…
Forum: Indie RPG November 16th, 2013, 16:40
Replies: 107
Views: 12,323
Posted By ProphetSword
I'm considering pursuing funding again. …

I'm considering pursuing funding again. Unfortunately, I have no idea what to offer people at different levels of funding at this point…or how much to ask for. I need to keep the funding low…
Forum: Indie RPG November 12th, 2013, 03:51
Replies: 107
Views: 12,323
Posted By ProphetSword
Now that all that's out of the way, here's a…

Now that all that's out of the way, here's a screenshot of the Adventuring Journal. It's a work in progress:
Forum: Indie RPG November 9th, 2013, 19:00
Replies: 107
Views: 12,323
Posted By ProphetSword
The other thing I think that helps is that I…

The other thing I think that helps is that I decided to also ditch the fuzzy painted effect that I was attempting to pursue. A lot of the development is trial and error, which is why it's good to…
Showing results 1 to 25 of 58

 
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