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Search: Posts Made By: Wulf

Forum: News Comments August 10th, 2014, 18:47
Replies: 43
Views: 915
Posted By Wulf
There was a greater 'role-playing' spectrum in…

There was a greater 'role-playing' spectrum in FO:NV, consider that the add-ons tied in with the content matter to extend the concept, completing the full circle storyline with the final add-on …
Forum: News Comments July 28th, 2014, 10:27
Replies: 70
Views: 3,145
Posted By Wulf
Thanks for that info' Moriendor, PB are well…

Thanks for that info' Moriendor,

PB are well known (or should that be 'not so well known'?) for their hidden storyline ideology (see G1 & G3) where gamers are not given the storyline logic handed…
Forum: General RPG July 6th, 2014, 23:44
Replies: 317
Views: 5,623
Posted By Wulf
@Digger Nick Traps - trip them then note…

@Digger Nick

Traps - trip them then note trigger points, then reload and creep gently past, most traps have a very narrow by-pass channel where you can shimmy close to the walls to get by(and hold…
Forum: General RPG July 6th, 2014, 16:56
Replies: 317
Views: 5,623
Posted By Wulf
@Digger Nick Done all of that way back in…

@Digger Nick

Done all of that way back in the past, it was far too easy, this final playthrough was just for old times sake - a touch of nostalgia, with a difference. :)
Forum: General RPG July 6th, 2014, 12:38
Replies: 317
Views: 5,623
Posted By Wulf
As you progress from a noob Baldurs' Gate gamer…

As you progress from a noob Baldurs' Gate gamer and experiment further for that extra challenge, you might want to try as i did (but probably won't) on a very recent play through.

Using Baldur's…
Forum: News Comments June 28th, 2014, 12:57
Replies: 23
Views: 1,108
Posted By Wulf
The division is not a RPG, it is a third person…

The division is not a RPG, it is a third person tactical shooter.

(RPG survival elements) - the water cannot be drank, the food cannot be eaten, they will be used as currency.

There will be no…
Forum: News Comments April 30th, 2014, 11:45
Replies: 21
Views: 812
Posted By Wulf
@pibbur. In the game with no name, you…

@pibbur.

In the game with no name, you cannot mix the routes, its non-violence all or nothing, violence and you fail (violence to the opposing lore within a chosen god alignment - too complicated…
Forum: News Comments April 30th, 2014, 10:56
Replies: 21
Views: 812
Posted By Wulf
Its an excellent rpg concept, that it is *harder*…

Its an excellent rpg concept, that it is *harder* to go the non-violent route.

There is another well known rpg game that also has a non-violent route to solution yet no one ever chose that route…
Forum: News Comments April 29th, 2014, 15:20
Replies: 21
Views: 812
Posted By Wulf
-> The Age of Decadence is getting its message…

-> The Age of Decadence is getting its message across: engage in swordplay only as a last resort. You’re not some near-invincible warrior and you won’t be slashing your way through scores of enemies….
Forum: News Comments March 12th, 2014, 12:07
Replies: 37
Views: 1,842
Posted By Wulf
Glad the trilogy is finished, played the complete…

Glad the trilogy is finished, played the complete set, there was no real challenge, there was too much casual oriented storyline hand holding, there was no engrossing immersion, no great gaming…
Forum: Gothic 3 December 11th, 2013, 10:47
Replies: 11
Views: 655
Posted By Wulf
There is no re-spawning of wolves, silver wolves,…

There is no re-spawning of wolves, silver wolves, jackals etc' etc' in my G3 game, never has been and never will be.
Forum: News Comments October 17th, 2013, 13:49
Replies: 93
Views: 2,847
Posted By Wulf
I opened the controller issue in earlier post…

I opened the controller issue in earlier post because it is/was an issue with many DS players, even the dev's admit awareness of the issue.

I have no problems with any controls, pads, mice,…
Forum: News Comments October 14th, 2013, 13:44
Replies: 93
Views: 2,847
Posted By Wulf
I have played the game, there was too much…

I have played the game, there was too much similarity to hack and slash style to progress for my liking although I did like the grim world atmosphere and the direction the game gives to the unknown,…
Forum: News Comments October 14th, 2013, 11:45
Replies: 93
Views: 2,847
Posted By Wulf
1. Checkpoint saves - the game controls the…

1. Checkpoint saves - the game controls the saves, eg: lit bonfires, respawns etc' - you cannot save just anywhere for these reasons.

2. Hack n slash - much combat oriented, the main progressor of…
Forum: News Comments October 14th, 2013, 10:44
Replies: 93
Views: 2,847
Posted By Wulf
Re: Not my thing. Checkpoint save system, too…

Re:
Not my thing. Checkpoint save system, too much hack and slash, and looks very much like an "on rails" game, I would be bored quickly.

We can pluck at his words but we educated gamers *do*…
Forum: News Comments October 11th, 2013, 11:19
Replies: 11
Views: 620
Posted By Wulf
Yes, a good article, but however desirable,…

Yes, a good article, but however desirable, somewhere along that rocky path of giving the player more 'Artificial Intelligence feedback' lurks that inevitable curse of gaming - - "dumbing down" - the…
Forum: General RPG September 29th, 2013, 10:28
Replies: 38
Views: 1,244
Posted By Wulf
Re: "All games, no matter how realistic,…

Re:

"All games, no matter how realistic, require some abstraction and simplification of the real world"

Conclusion:

Any degree of portraying the real world has to produce some humanistic…
Forum: General RPG September 28th, 2013, 10:37
Replies: 38
Views: 1,244
Posted By Wulf
The whole thread relates to using the word…

The whole thread relates to using the word 'realism' which can introduce many grey areas (and obviously this discussion) - Ernest Adams has by his enthusiasm, introduced an uneccesary contention with…
Forum: News Comments September 28th, 2013, 00:39
Replies: 75
Views: 3,250
Posted By Wulf
I think enm is making mischief or completely out…

I think enm is making mischief or completely out of touch, or maybe both.

examples ->

1. "The idea that the Nameless Hero is the Chosen of Innos is consistent with Gothic 1 and 2"

2. "No,…
Forum: News Comments September 26th, 2013, 15:31
Replies: 75
Views: 3,250
Posted By Wulf
@Couchpotato Those conclusions are for each…

@Couchpotato

Those conclusions are for each of the default paths and do not solve the conflict of the gods, they are false trails, detours from the true path. After playing to the end of each of…
Forum: News Comments September 26th, 2013, 11:29
Replies: 75
Views: 3,250
Posted By Wulf
Re:-enm's post *Their Gothic games ended…

Re:-enm's post

*Their Gothic games ended with the gods being banished, which happened to be the starting point of Risen, after all* - - - - - not essentially correct.

Gothic (G1) has the full…
Forum: News Comments September 22nd, 2013, 11:05
Replies: 10
Views: 615
Posted By Wulf
Well if GoG also try their hand at the Greenlight…

Well if GoG also try their hand at the Greenlight thing will they fare any better?

http://www.eurogamer.net/articles/2013-08-20-gog-to-rival-steam-greenlight-with-new-indie-submission-service
Forum: Gothic 3 Spoilers September 5th, 2013, 11:21
Replies: 10
Views: 2,990
Posted By Wulf
Yes, sort of, It is rather tricky to explain,…

Yes, sort of, It is rather tricky to explain, i've seen his health bar actually empty and i whisper to myself yes! you're almost dead, die you little b******* and still he recovers to full health,…
Forum: Gothic 3 Spoilers September 1st, 2013, 11:48
Replies: 10
Views: 2,990
Posted By Wulf
update - 1/Sept/2013 I found a better…

update - 1/Sept/2013

I found a better (easier) solution for killing Grompel, the same tactic as previously suggested but with the ultimate foe, a "monster" which can be found near the river…
Forum: General RPG August 22nd, 2013, 16:39
Replies: 29
Views: 2,756
Posted By Wulf
@Wulf - this is a 'No-Respawn-List' - Fallout 1 &…

@Wulf - this is a 'No-Respawn-List' - Fallout 1 & 2 have no respawn. :lol:
……………..
Wikipedia, Spawning (video gaming) - note that the term respawning was coined (first use identifier) by…
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