Forum: General RPG
May 22nd, 2013, 23:43
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Replies: 33
Views: 371
It needs to be better explained,
inevitably…
It needs to be better explained,
inevitably and ideally there will be a whole bunch of sub-elements that link each core element, but, in a situation where one of the core elements is deficient in…
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Forum: General RPG
May 22nd, 2013, 21:30
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Replies: 33
Views: 371
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Forum: News Comments
May 22nd, 2013, 10:28
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Replies: 16
Views: 282
Guido is explaining his involvement and…
Guido is explaining his involvement and transition beginning with text adventures then how role playing began to influence his style but still as text based and yet with full combat until he finally…
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Forum: News Comments
May 21st, 2013, 22:52
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Replies: 79
Views: 863
@HiddenX.
Thanks for the diagrams, the…
@HiddenX.
Thanks for the diagrams, the first one is spot on regarding the raw (singular) core elements, the other diagrams are irrelevant to the definition as they could not exist without the…
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Forum: News Comments
May 21st, 2013, 00:02
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Replies: 79
Views: 863
3. Exploration.
This includes quests, both…
3. Exploration.
This includes quests, both main and sub, interactivity with the game world with other npc's, encounters with both npc's and objects, travel, puzzles, artifacts, loot, quest items…
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Forum: News Comments
May 20th, 2013, 22:58
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Replies: 79
Views: 863
in as much that character creation and…
in as much that character creation and progression appears undoubtedly the number one core element, it is in fact no greater or lesser that the other two core elements because they are all equally…
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Forum: News Comments
May 20th, 2013, 10:48
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Replies: 79
Views: 863
There are games labelled with the RPG tag which…
There are games labelled with the RPG tag which are not even RPG's and as long as there is no clear RPG definition as such, this exploitation of the video game genre will continue because non-RPG…
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Forum: News Comments
May 17th, 2013, 00:20
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Replies: 23
Views: 437
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Forum: News Comments
May 16th, 2013, 14:01
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Replies: 23
Views: 437
Morality is not set in stone, it is relative to…
Morality is not set in stone, it is relative to different gamers with their diverse outlooks, beliefs and lifestyles, i would not expect to see a flexible morality system in any normal game,…
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Forum: News Comments
May 11th, 2013, 11:18
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Replies: 21
Views: 414
A well written story should ideally unfold with…
A well written story should ideally unfold with game progression. (eg: well integrated and coherently woven)
A "flexible" type storyline that can be stretched by side quests progression can/might…
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Forum: News Comments
April 23rd, 2013, 15:11
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Replies: 25
Views: 770
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Forum: News Comments
April 23rd, 2013, 11:08
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Replies: 25
Views: 770
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Forum: News Comments
April 18th, 2013, 10:56
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Replies: 5
Views: 166
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Forum: Gothic 1/2
April 2nd, 2013, 12:46
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Replies: 3
Views: 161
Re: quote > "I've tried going to the stone…
Re: quote > "I've tried going to the stone locations, but they are not there yet"
- - -
All four focus stones are always at their locations, right from the game start, without fail - this…
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Forum: Gothic 3
March 28th, 2013, 13:57
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Replies: 21
Views: 647
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Forum: News Comments
March 26th, 2013, 22:03
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Replies: 6
Views: 217
Expect changes to inventory access?
I would…
Expect changes to inventory access?
I would like to see how this will work without dumbing down the overall combat concept. It would be logical to assume a movement forfeit (or similar) when…
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Forum: News Comments
March 15th, 2013, 17:38
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Replies: 2
Views: 318
Re: quote:-
I lecture on “Interactive…
Re: quote:-
I lecture on “Interactive Storytelling” … that's exactly what I've done at PB. In general, it is important to me that the game reacts on the actions of the player. This leads to…
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Forum: News Comments
February 20th, 2013, 12:28
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Replies: 7
Views: 385
A great explained review by Mark Filipowich. I am…
A great explained review by Mark Filipowich. I am very tempted to give it a try after reading this. The balance difficulty and resource management elements are non-casual immersive essentials for me.
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Forum: News Comments
February 18th, 2013, 19:54
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Replies: 7
Views: 288
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Forum: General RPG
February 17th, 2013, 23:39
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Replies: 13
Views: 663
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Forum: News Comments
February 1st, 2013, 10:45
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Replies: 27
Views: 2,030
Unlike GhanBuriGhan who has not yet finished…
Unlike GhanBuriGhan who has not yet finished Grimrock, i completed three full runthroughs, the game becomes tedious and repetitive and lacking in various departments. It is not even a RPG as there is…
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Forum: News Comments
January 28th, 2013, 13:46
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Replies: 20
Views: 743
@Kordanor
Yes indeed i am, if your lower…
@Kordanor
Yes indeed i am, if your lower iso' shot could be swivelled to a "square-on" 90 degree shot so as to appear as the Driftmoon view, then obviously it could be returned to iso' any time.
…
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Forum: News Comments
January 28th, 2013, 11:46
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Replies: 20
Views: 743
Thanks ville, sorry if tilt came across in my…
Thanks ville, sorry if tilt came across in my question more than rotation.
To further enquire -> if the angle is not tilted any further than as you have planned and explained, yet the landscape…
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Forum: News Comments
January 28th, 2013, 00:06
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Replies: 20
Views: 743
@anne.monkkonen
Having confirmed the engine…
@anne.monkkonen
Having confirmed the engine is in fact 3D capable, what would be the limitations or implications in applying an 'isometric' tilt instead of a 'square' 90 degree oriented tilt? -…
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Forum: News Comments
January 13th, 2013, 12:49
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Replies: 7
Views: 882
Ah, it's the *vision* somewhat of Fallout 2 that…
Ah, it's the *vision* somewhat of Fallout 2 that is being honoured in "Project Brazil" - the progression game that many wanted but never came, we got the 'new' Fallout 3 instead (Oblivion with guns)…
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