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Posts Made By:
coboney
Forum:
News Comments
April 2nd, 2013, 18:54
Replies:
17
Torment: Tides of Numenera - Update #13, New Strecth Goals, New Add-Ons and a Video
Views:
729
Posted By
coboney
I don't know the exact number but you have MCA as…
I don't know the exact number but you have MCA as a creative Consultant (lead designer), Colin who was a designer for it, writers for it from it and other places Fargo was in interplay at the time,…
Forum:
News Comments
March 8th, 2013, 14:12
Replies:
17
Torment: Tides of Numenera - Update 3
Views:
749
Posted By
coboney
To be fair Sacred Path - the comments section…
To be fair Sacred Path - the comments section there is a giant mess. Its been taken over by retards en large. I'd suggest messaging them or putting it up on the torment user site rather then hoping…
Forum:
News Comments
June 29th, 2011, 00:04
Replies:
32
Risen 2 - Preview Roundup # 2
Views:
2,980
Posted By
coboney
Actually my issue with the game was the same that…
Actually my issue with the game was the same that some of the other Gothics had - the ending was pretty bad. IMO Chapter 1/2 were very well done… chapter 3/4 mediocre at best. I wouldn't say it was…
Forum:
News Comments
June 27th, 2011, 22:38
Replies:
32
Risen 2 - Preview Roundup # 2
Views:
2,980
Posted By
coboney
Sounds like these people only played the Console…
Sounds like these people only played the Console version and don't care that the pc release was a very good game (for at least the first half - then it degraded to mediocre dungeon hacking).
Showing results 1 to 4 of 4
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