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Search: Posts Made By: Sacred_Path

Forum: News Comments January 26th, 2015, 17:37
Replies: 13
Views: 460
Posted By Sacred_Path
This comes at a time when DaggerXL seems mostly…

This comes at a time when DaggerXL seems mostly abandoned…
Forum: News Comments January 26th, 2015, 17:34
Replies: 6
Views: 171
Posted By Sacred_Path
it's not a design flaw, it's a feature!

it's not a design flaw, it's a feature!
Forum: News Comments January 24th, 2015, 21:55
Replies: 71
Views: 2,417
Posted By Sacred_Path
They didn't add the numeral for nothing - which…

They didn't add the numeral for nothing - which is actually the surprise here.

After one very solid RPG and a potentially great one in the making, I'll throw my money at them right away.
Forum: News Comments January 21st, 2015, 17:18
Replies: 32
Views: 662
Posted By Sacred_Path
Someone really should pummel Garriot with…

Someone really should pummel Garriot with questions about SotA from a singleplayer's perspective. Don't know how available he is these days though.

Numantian Games would be spiffy too just to know…
Forum: News Comments January 20th, 2015, 14:34
Replies: 58
Views: 1,325
Posted By Sacred_Path
Playing it casually with my gf on local co-op, it…

Playing it casually with my gf on local co-op, it was a nice enough game, though nothing great. Basically we were just out of (A)RPG's to play cooperatively.

The flexibility of builds isn't…
Forum: Off-Topic January 19th, 2015, 20:36
Replies: 19
Views: 709
Posted By Sacred_Path
Ooh, tough one. Although Respwan sounds like…

Ooh, tough one.

Although Respwan sounds like a badass villain's name. So I'll go with that.
Forum: News Comments January 19th, 2015, 19:40
Replies: 18
Views: 814
Posted By Sacred_Path
Huh? Stunning Song mandatory? I don't think so. …

Huh? Stunning Song mandatory? I don't think so.

The one mandatory character is the mage IMO - you're just making life tough on yourself by not having one, early on when it counts.

Bit long…
Forum: News Comments January 18th, 2015, 17:23
Replies: 39
Views: 1,281
Posted By Sacred_Path
Unless the development project is pretty…

Unless the development project is pretty transparent - as it was with PoE. I can clearly cite things about the game even now that would have been different if Cain had been project lead.
Forum: News Comments January 18th, 2015, 17:21
Replies: 39
Views: 1,281
Posted By Sacred_Path
This is the first project where he didn't have to…

This is the first project where he didn't have to answer to a publisher.

He even designed the stats system - and probably not without some arguing with the mastermind of the project you mentioned…
Forum: News Comments January 18th, 2015, 15:06
Replies: 23
Views: 868
Posted By Sacred_Path
Then again, he's probably one of the most risk…

Then again, he's probably one of the most risk averse developers on the planet already. ;)
Forum: News Comments January 18th, 2015, 11:47
Replies: 39
Views: 1,281
Posted By Sacred_Path
Codexers howling for MCA to be project lead…

Codexers howling for MCA to be project lead again, and right they are. Given the amount of control Sawyer had over this project it's gonna be a good way to gauge his qualification for that position….
Forum: News Comments January 17th, 2015, 19:12
Replies: 22
Views: 841
Posted By Sacred_Path
There was a tier with the guide in digital form,…

There was a tier with the guide in digital form, I just checked. Still - that's not my biggest gripe. I just think that there should be unique rewards for backers; as I said, InXile is doing it about…
Forum: The Elder Scrolls I - IV January 17th, 2015, 18:19
Replies: 34
Views: 1,230
Posted By Sacred_Path
I've never been fond of Morrowind. Arguably…

I've never been fond of Morrowind.

Arguably the setting is one of its high points for fans - and it didn't do anything for me. I'm fine with the bland, high fantasy setting of Daggerfall, but ash…
Forum: News Comments January 17th, 2015, 12:53
Replies: 22
Views: 841
Posted By Sacred_Path
It's 17.79 including all the things I got in my…

It's 17.79 including all the things I got in my physical collector's edition (which still hasn't arrived). I expected at least the hint book to be backer exclusive… man, backing KS seems less and…
Forum: News Comments January 16th, 2015, 20:48
Replies: 28
Views: 1,127
Posted By Sacred_Path
it shows locations related to quests as well as…

it shows locations related to quests as well as specific information related to a quest (like go here to get your reward for slaying the salamanders quest), so yes, they're quest markers. It's not…
Forum: News Comments January 16th, 2015, 20:37
Replies: 15
Views: 520
Posted By Sacred_Path
Dark Souls storytelling: if at first you don't…

Dark Souls storytelling: if at first you don't succeed, try and try again.
Forum: News Comments January 16th, 2015, 18:15
Replies: 28
Views: 1,127
Posted By Sacred_Path
not by any means I can see right now.

not by any means I can see right now.
Forum: News Comments January 16th, 2015, 17:44
Replies: 24
Views: 704
Posted By Sacred_Path
The game isn't anywhere near deluxe right now,…

The game isn't anywhere near deluxe right now, sorry ma'am. :)
Forum: News Comments January 16th, 2015, 17:38
Replies: 28
Views: 1,127
Posted By Sacred_Path
The most obvious difference? Probably the walking…

The most obvious difference? Probably the walking animation. ;)

Skill trees have been reworked, obviously. At first glance things seem much better balanced - skills are available from the start,…
Forum: News Comments January 16th, 2015, 14:28
Replies: 13
Views: 962
Posted By Sacred_Path
Encounters still require a lot of micro…

Encounters still require a lot of micro management I see. Good. Trash mobs are one thing that wasn't great about the Infinity Engine games.

*cue posts by people who predicted this could never be…
Forum: News Comments January 15th, 2015, 21:35
Replies: 17
Views: 464
Posted By Sacred_Path
Asking for turn based combat in a Darklands clone…

Asking for turn based combat in a Darklands clone makes about as much sense as asking for romanceable anthropomorphs.
Forum: News Comments January 14th, 2015, 22:16
Replies: 46
Views: 1,534
Posted By Sacred_Path
I think the NWN2 expansions prove you wrong :P …

I think the NWN2 expansions prove you wrong :P Even though the game still had some annoying quirks related to the ruleset.
Forum: News Comments January 14th, 2015, 21:11
Replies: 46
Views: 1,534
Posted By Sacred_Path
Can't wait to play this as the negative…

Can't wait to play this as the negative impression I had from the first beta build was a long time ago and they took their time polishing gameplay & mechanics. Note that 'can't wait to play' probably…
Forum: News Comments January 11th, 2015, 22:01
Replies: 52
Views: 2,072
Posted By Sacred_Path
I'm too young to have played these upon release,…

I'm too young to have played these upon release, but from my perspective, Dungeon Master and Ultima IV/ V should make top of the list.
Forum: General RPG January 7th, 2015, 18:58
Replies: 55
Views: 1,002
Posted By Sacred_Path
I do. No reload is one of the easiest limitations…

I do. No reload is one of the easiest limitations to adhere to. But it depends entirely on the game if such a thing is feasible at all, and if it's feasible, it needs to be fun too. Playing an…
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