|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Search Forums » Search Results
Showing results 1 to 25 of 51
Search took 0.01 seconds.

Search: Posts Made By: Elhoim

Forum: News Comments October 12th, 2014, 18:20
Replies: 13
Views: 453
Posted By Elhoim
The main issue with the size is for people that…

The main issue with the size is for people that have SSD drives (like me), and especially when half that size is because of the Japanese movies and sound files. There is a guide for deleting the…
Forum: News Comments September 22nd, 2014, 19:41
Replies: 64
Views: 1,406
Posted By Elhoim
I agree. Definitely, though in this…

I agree.



Definitely, though in this case it was necessary to some extent. We didn't go with ASCII art, did we? ;)
Forum: News Comments September 17th, 2014, 20:34
Replies: 64
Views: 1,406
Posted By Elhoim
What matters is the scope, actually. Having over…

What matters is the scope, actually. Having over a hundred locations, with huge variety of buildings, over 70 weapons, dozens of armors, more than 50 npcs with custom made models… That certainly…
Forum: News Comments September 13th, 2014, 22:56
Replies: 8
Views: 366
Posted By Elhoim
We had similar issues when presenting AoD in one…

We had similar issues when presenting AoD in one of these so called "Indie Festivals". And our feeling was what was said in the article, "that indie games for them are almost exclusively pixel art,…
Forum: News Comments July 26th, 2014, 18:20
Replies: 6
Views: 356
Posted By Elhoim
I'm sure he is.

I'm sure he is.
Forum: News Comments July 25th, 2014, 15:00
Replies: 15
Views: 579
Posted By Elhoim
:salute:

:salute:
Forum: News Comments April 12th, 2014, 20:47
Replies: 11
Views: 814
Posted By Elhoim
You are not happy that we are finishing the game?

You are not happy that we are finishing the game?
Forum: News Comments March 5th, 2014, 14:27
Replies: 4
Views: 779
Posted By Elhoim
So far, we’re on track for the next month update…

So far, we’re on track for the next month update which should include 5 new locations. We did 2 locations in February and should be able to do the remaining 3 in March.
Forum: News Comments January 21st, 2014, 17:56
Replies: 11
Views: 727
Posted By Elhoim
It's more about saving time doing only one build…

It's more about saving time doing only one build (which takes at least a day to do), plus saving the time to handle a suitable storage, saving money since Steam doesn't charge for bandwith, ease of…
Forum: News Comments January 7th, 2014, 04:01
Replies: 5
Views: 631
Posted By Elhoim
The info is right there in the newspot…

The info is right there in the newspot…
Forum: News Comments December 22nd, 2013, 17:56
Replies: 17
Views: 1,131
Posted By Elhoim
It the same changes as the 4.3 full, except…

It the same changes as the 4.3 full, except things specific to Maadoran:

http://www.irontowerstudio.com/forum/index.php/topic,3571.0.html

Now, compared to the 3.2… Well, a LOT of things :P
Forum: News Comments November 15th, 2013, 15:22
Replies: 38
Views: 2,677
Posted By Elhoim
The February/March thing is not correct either….

The February/March thing is not correct either. As we said on the Early Access page:

"We need 4-5 months to finish the third and final chapter of the game (we’re planning to start the beta test in…
Forum: News Comments November 15th, 2013, 10:45
Replies: 38
Views: 2,677
Posted By Elhoim
This is completely FALSE. The Early Access…

This is completely FALSE. The Early Access version contains both Teron and Maadoran.

It would be pretty dishonest and stupid of us if we would sell the demo that you can get for free, don't you…
Forum: News Comments October 14th, 2013, 00:46
Replies: 2
Views: 396
Posted By Elhoim
Yep, not working. Here it is for anyone who wants…

Yep, not working. Here it is for anyone who wants to read it:

http://www.edge-online.com/features/xcom-enemy-within-a-bigger-wider-tougher-take-on-enemies-unknown/
Forum: News Comments August 26th, 2013, 13:21
Replies: 20
Views: 1,272
Posted By Elhoim
You suppose wrong, it was always the plan. As for…

You suppose wrong, it was always the plan. As for the rest, just read Brian's post.
Forum: News Comments August 25th, 2013, 20:01
Replies: 20
Views: 1,272
Posted By Elhoim
Regarding the lighting, I hadn't done the…

Regarding the lighting, I hadn't done the interior lighting pass when Brian took those pics. Plus he also didn't activate AA or AF. I'm going to give him a crash course on "what to do when taking…
Forum: News Comments August 23rd, 2013, 14:08
Replies: 23
Views: 1,023
Posted By Elhoim
It's more like expansions pack to Civilization,…

It's more like expansions pack to Civilization, in which they add a lot of stuff to the base game. Hell, the last thing this game needs are stand-alone questlines or scenarios like the slingshot DLC….
Forum: News Comments May 7th, 2012, 17:41
Replies: 12
Views: 2,290
Posted By Elhoim
We now have a trailer for AoD. Thanks felipepepe…

We now have a trailer for AoD. Thanks felipepepe for his great work, a true patriot :salute:

http://www.youtube.com/watch?v=e-Oz5Jn3JQU
Forum: News Comments May 4th, 2012, 01:54
Replies: 12
Views: 2,290
Posted By Elhoim
You are a true patriot :salute:

You are a true patriot :salute:
Forum: News Comments May 3rd, 2012, 19:41
Replies: 12
Views: 2,290
Posted By Elhoim
That changelog is for a month of work.

That changelog is for a month of work.
Forum: News Comments May 2nd, 2012, 01:22
Replies: 33
Views: 3,120
Posted By Elhoim
It's interesting, but 250k sounds like an awful…

It's interesting, but 250k sounds like an awful lot to ask from some unknown indie developers.
Forum: News Comments April 25th, 2012, 22:33
Replies: 21
Views: 1,218
Posted By Elhoim
This is how the character screen would look in…

This is how the character screen would look in 4:3, that's the reason of the empty space in the widescreen version.

http://imageshack.us/photo/my-images/403/dscharacterscreen43.jpg/
Forum: News Comments April 4th, 2012, 22:26
Replies: 40
Views: 2,649
Posted By Elhoim
Yes, the plan is to make it. Nick came up with an…

Yes, the plan is to make it. Nick came up with an idea of linking the coordinates on the grid to a position in the map image. We will try to add it in the next version.
Forum: News Comments April 4th, 2012, 21:05
Replies: 40
Views: 2,649
Posted By Elhoim
We are fixing many of those issues. Here is the…

We are fixing many of those issues. Here is the list of the CURRENT implemented changes. There are still several more to go. Suggestions and comments are appreciated.

You can check the updated…
Forum: News Comments March 25th, 2012, 08:43
Replies: 72
Views: 6,920
Posted By Elhoim
We are testing the new dialogue screens with…

We are testing the new dialogue screens with bigger fonts, check them out here:

http://www.irontowerstudio.com/forum/index.php/topic,2527.0.html
Showing results 1 to 25 of 51

 
Forum Jump
All times are GMT +2. The time now is 17:26.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch