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Posts Made By:
zephyrjs
Forum:
News Comments
November 27th, 2012, 23:11
Replies:
26
Ultima VI Project - v1.1 Public Beta Release
Views:
831
Posted By
zephyrjs
A COUPLE of the dungeons were SLIGHTLY reworked,…
A COUPLE of the dungeons were SLIGHTLY reworked, but they are essentially the same as before. However, all of the MAPS were COMPLETELY reworked. I can't remember if the "hint pins" were implemented…
Forum:
News Comments
August 16th, 2010, 19:50
Replies:
18
RPGWatch Feature - Ultima 6 Project Review
Views:
3,489
Posted By
zephyrjs
Feedback welcomed
Just to echo what Corwin said - a lot of things that have been reported, or just plain complained about, have been fixed in the latest build of the 1.0.1 patch, which will probably be released pretty…
Forum:
News Comments
July 11th, 2010, 06:29
Replies:
80
RPGWatch Feature - Ultima 6 Project Hits v1.0!
Views:
8,008
Posted By
zephyrjs
Site back up!
The server has been stabilized and the sites are back up. Sorry for the delay/inconvenience. We won't be able to host the files any more, sadly, but the mirrors are listed. Have fun. :)
…
Forum:
News Comments
July 10th, 2010, 02:43
Replies:
80
RPGWatch Feature - Ultima 6 Project Hits v1.0!
Views:
8,008
Posted By
zephyrjs
You know, I'm thrilled that people are so…
You know, I'm thrilled that people are so passionate about their gaming. I really want to address this and hopefully end the flame war.
Elikal: It's true. Gaming has come a long way; they're…
Forum:
News Comments
March 4th, 2009, 06:00
Replies:
17
RPGWatch Feature: U6 Project February Update
Views:
1,878
Posted By
zephyrjs
The overworld is the same size, but the…
The overworld is the same size, but the underground, gargoyle realm, and various other areas make this extremely likely. Without giving too much away, the gargoyle realm is FAR bigger than in the…
Forum:
News Comments
March 4th, 2009, 05:03
Replies:
17
RPGWatch Feature: U6 Project February Update
Views:
1,878
Posted By
zephyrjs
Essentially, the art and music have lagged behind…
Essentially, the art and music have lagged behind the other aspects of the game, and we don't want to hold up the release just to finish up those two pieces when they could probably just as well be…
Showing results 1 to 6 of 6
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