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Search: Posts Made By: Sacred_Path

Forum: News Comments February 28th, 2015, 11:39
Replies: 17
Views: 1,121
Posted By Sacred_Path
to me as a non-backer this is definitely good…

to me as a non-backer this is definitely good news. :)
Forum: News Comments February 28th, 2015, 00:02
Replies: 19
Views: 1,144
Posted By Sacred_Path
retirement is far from being grimdark enough,…

retirement is far from being grimdark enough, though.
Forum: News Comments February 27th, 2015, 22:58
Replies: 31
Views: 3,313
Posted By Sacred_Path
quite the perky announcement

quite the perky announcement
Forum: News Comments February 15th, 2015, 05:22
Replies: 20
Views: 539
Posted By Sacred_Path
Possibly. But then fewer and fewer people in the…

Possibly. But then fewer and fewer people in the industry will be remembered as time goes on and team sizes and budgets grow. The reason Garriot will be remembered isn't that he used to program his…
Forum: News Comments February 14th, 2015, 01:18
Replies: 20
Views: 539
Posted By Sacred_Path
I heard Garriot claim the same thing and didn't…

I heard Garriot claim the same thing and didn't agree there either.

In the more professional development world of today, people with applicable knowledge of architecture, linguistics, history and…
Forum: News Comments February 13th, 2015, 15:10
Replies: 147
Views: 4,027
Posted By Sacred_Path
NWN2. A lot of class abilities are still bugged/…

NWN2. A lot of class abilities are still bugged/ broken after years of patching. TOEE was mangled by the rush in which they had to include 3.5E rules including crafting in all its varieties.

When…
Forum: News Comments February 13th, 2015, 13:35
Replies: 147
Views: 4,027
Posted By Sacred_Path
limiting the ruleset they include (like classes)…

limiting the ruleset they include (like classes) is a very wise move. This could be a nice little game, though probably nothing more than that. :)
Forum: News Comments February 12th, 2015, 13:00
Replies: 35
Views: 1,696
Posted By Sacred_Path
I don't know the first thing about Pathfinder,…

I don't know the first thing about Pathfinder, but if someone made a D&D CRPG again, I'd strongly recommend:

- leave out crafting (incl. brewing, wands etc.)

- dial down on the number of spells…
Forum: Polls & Comments February 7th, 2015, 21:04
Replies: 67
Views: 2,445
Posted By Sacred_Path
Deus Ex? ;) Alpha Protocol was Obsidian's…

Deus Ex? ;)

Alpha Protocol was Obsidian's most innovative product based on an original IP IMO… but it lacked in execution.
Forum: News Comments February 7th, 2015, 18:51
Replies: 68
Views: 1,509
Posted By Sacred_Path
1. Considering there are cities in the game - how…

1. Considering there are cities in the game - how strong are the "survival elements" (crafting, repairing, food gathering)?

2. What can you say about combat resolution - how much player input will…
Forum: News Comments February 7th, 2015, 17:34
Replies: 46
Views: 1,372
Posted By Sacred_Path
That's what difficulty levels are for, I'd say. …

That's what difficulty levels are for, I'd say.

I agree that tough battles are better served by a grid and turn-based sequence, but there's really nothing weird about having to pause frequently….
Forum: News Comments February 5th, 2015, 21:53
Replies: 43
Views: 1,843
Posted By Sacred_Path
Dragon Wars was the superior game back then……

Dragon Wars was the superior game back then… let's see if you can repeat history ;)
Forum: Polls & Comments February 5th, 2015, 21:47
Replies: 67
Views: 2,445
Posted By Sacred_Path
Obsidian is the easy choice as fan favorite….

Obsidian is the easy choice as fan favorite. Their games are great for that quick RPG fix. None of their games has been great and innovative though, but then that's expectations best left for better…
Forum: Polls & Comments February 1st, 2015, 18:43
Replies: 67
Views: 2,445
Posted By Sacred_Path
I think I'll have to go with InXile. Their…

I think I'll have to go with InXile. Their transparency is high, they believe in crowdfunding (believing also that backers should be catered to above and beyond what they paid for), and going by W2 I…
Forum: News Comments January 31st, 2015, 17:19
Replies: 14
Views: 870
Posted By Sacred_Path
There's a major rebalancing update in the works….

There's a major rebalancing update in the works. While I have the time to replay a game once or twice, I don't really like to play when there's still work being done (and announcing a balancing…
Forum: News Comments January 31st, 2015, 17:12
Replies: 14
Views: 870
Posted By Sacred_Path
I'm waiting for patches on D:OS, IWD:EE, Grimrock…

I'm waiting for patches on D:OS, IWD:EE, Grimrock 2 and Wasteland 2.

No more buying upon release for me (and no backing unless I have a very good reason).
Forum: Indie RPG January 31st, 2015, 15:28
Replies: 9
Views: 1,160
Posted By Sacred_Path
To you people in the beta or following closely, …

To you people in the beta or following closely,

can you have summons/ minions/ henchmen in this game? I find single character FPP games to be rather boring, and it's even more inexcusable in an…
Forum: News Comments January 31st, 2015, 12:54
Replies: 22
Views: 820
Posted By Sacred_Path
Kinda makes me want to reinstall. Kinda. The rune…

Kinda makes me want to reinstall. Kinda. The rune drawing thing and the leap you had to take with your attributes were too irritating IMO.
Forum: News Comments January 31st, 2015, 12:52
Replies: 28
Views: 970
Posted By Sacred_Path
Thanks for the list. After Reset somehow slipped…

Thanks for the list. After Reset somehow slipped under my radar… well probably I was too focused on other kickstarters at the time.
Forum: News Comments January 26th, 2015, 17:37
Replies: 13
Views: 496
Posted By Sacred_Path
This comes at a time when DaggerXL seems mostly…

This comes at a time when DaggerXL seems mostly abandoned…
Forum: News Comments January 26th, 2015, 17:34
Replies: 6
Views: 206
Posted By Sacred_Path
it's not a design flaw, it's a feature!

it's not a design flaw, it's a feature!
Forum: News Comments January 24th, 2015, 21:55
Replies: 71
Views: 2,556
Posted By Sacred_Path
They didn't add the numeral for nothing - which…

They didn't add the numeral for nothing - which is actually the surprise here.

After one very solid RPG and a potentially great one in the making, I'll throw my money at them right away.
Forum: News Comments January 21st, 2015, 17:18
Replies: 54
Views: 2,124
Posted By Sacred_Path
Someone really should pummel Garriot with…

Someone really should pummel Garriot with questions about SotA from a singleplayer's perspective. Don't know how available he is these days though.

Numantian Games would be spiffy too just to know…
Forum: News Comments January 20th, 2015, 14:34
Replies: 58
Views: 1,820
Posted By Sacred_Path
Playing it casually with my gf on local co-op, it…

Playing it casually with my gf on local co-op, it was a nice enough game, though nothing great. Basically we were just out of (A)RPG's to play cooperatively.

The flexibility of builds isn't…
Forum: Off-Topic January 19th, 2015, 20:36
Replies: 19
Views: 1,358
Posted By Sacred_Path
Ooh, tough one. Although Respwan sounds like…

Ooh, tough one.

Although Respwan sounds like a badass villain's name. So I'll go with that.
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