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Search: Posts Made By: Sacred_Path

Forum: News Comments March 19th, 2015, 16:00
Replies: 99
Views: 3,316
Posted By Sacred_Path
welp, Sawyer has his own dilemma there. The…

welp, Sawyer has his own dilemma there. The Infinity Engine games never had hardcore difficulty unless modded or self-imposed. So I doubt he can defend some design that could cause the player to get…
Forum: News Comments March 17th, 2015, 18:49
Replies: 12
Views: 729
Posted By Sacred_Path
One thing I'm wondering about is how Charisma can…

One thing I'm wondering about is how Charisma can be an equally important attribute in a dungeon crawler, IOW how much RPG can there be in this game. But maybe they'll elaborate on that in an update.
Forum: News Comments March 13th, 2015, 21:52
Replies: 15
Views: 454
Posted By Sacred_Path
AW YEAH- the limitations on races/ classes…

AW YEAH-

the limitations on races/ classes add lots of flavor and are a welcome sight after so many 'modern' offerings.
Forum: News Comments March 13th, 2015, 21:42
Replies: 27
Views: 1,387
Posted By Sacred_Path
From playing the beta I think we can predict that…

From playing the beta I think we can predict that the game will be nice enough but not earth shattering (quite on par with Neverwinter Nights 2, I'd say). A deeper skill system would have gone far to…
Forum: Indie RPG March 10th, 2015, 16:32
Replies: 345
Views: 36,687
Posted By Sacred_Path
Cleve has hinted at another demo coming out,…

Cleve has hinted at another demo coming out, probably to errrm boost the third campaign.

I so hope he doesn't die before all of this gets to some kind of denouement.
Forum: News Comments March 10th, 2015, 16:06
Replies: 35
Views: 3,617
Posted By Sacred_Path
Same here. It's kind of crazy though. The answer…

Same here. It's kind of crazy though. The answer to 'when to play Wasteland 2' at any point during its life cycle so far has been 'not yet'.
Forum: News Comments March 10th, 2015, 13:57
Replies: 23
Views: 869
Posted By Sacred_Path
On Matt Chat they were almost… secretive….

On Matt Chat they were almost… secretive. Granted, that was months ago.
Forum: News Comments March 10th, 2015, 12:29
Replies: 94
Views: 2,650
Posted By Sacred_Path
The remedy for an overly connected age comes from…

The remedy for an overly connected age comes from a game that thrives on mods? Err…

I never installed a single mod with any TES game so I must be a complete xenophobe. Let me get my white robe.
Forum: News Comments March 10th, 2015, 12:17
Replies: 54
Views: 2,375
Posted By Sacred_Path
nice to see the first Dark Sun so far up the…

nice to see the first Dark Sun so far up the list.

But, honestly guys: if UVII doesn't win this poll is rigged. :P
Forum: News Comments March 8th, 2015, 22:46
Replies: 26
Views: 745
Posted By Sacred_Path
I don't think the Watch and Codex crow are people…

I don't think the Watch and Codex crow are people who just want to go crazy with a character planning tool. It's not like every game with only 6 classes gets insta-bashed here.
Forum: News Comments March 6th, 2015, 21:48
Replies: 45
Views: 1,711
Posted By Sacred_Path
Arbitrary limitarions to make the game harder…

Arbitrary limitarions to make the game harder AREN'T what anyone wanted with this game. That's exactly what difficulty modes are for. Of course I can play with only one character, or naked…
Forum: Games Reviews & Comments March 6th, 2015, 15:06
Replies: 5
Views: 981
Posted By Sacred_Path
The game gets most of its appeal from choices….

The game gets most of its appeal from choices. The writing for me came in second because it wasn't overdone in any direction I could perceive, but strong on atmosphere (= lots of text). Combat is…
Forum: News Comments March 6th, 2015, 14:55
Replies: 45
Views: 1,711
Posted By Sacred_Path
Very bad idea to make a game that's supposedly…

Very bad idea to make a game that's supposedly challenging while having loads of optional content.

IOW, of course you can play with Path of the Damned and Trial of Iron enabled, because after…
Forum: News Comments February 28th, 2015, 11:39
Replies: 17
Views: 1,187
Posted By Sacred_Path
to me as a non-backer this is definitely good…

to me as a non-backer this is definitely good news. :)
Forum: News Comments February 28th, 2015, 00:02
Replies: 19
Views: 1,211
Posted By Sacred_Path
retirement is far from being grimdark enough,…

retirement is far from being grimdark enough, though.
Forum: News Comments February 27th, 2015, 22:58
Replies: 35
Views: 3,617
Posted By Sacred_Path
quite the perky announcement

quite the perky announcement
Forum: News Comments February 15th, 2015, 05:22
Replies: 20
Views: 556
Posted By Sacred_Path
Possibly. But then fewer and fewer people in the…

Possibly. But then fewer and fewer people in the industry will be remembered as time goes on and team sizes and budgets grow. The reason Garriot will be remembered isn't that he used to program his…
Forum: News Comments February 14th, 2015, 01:18
Replies: 20
Views: 556
Posted By Sacred_Path
I heard Garriot claim the same thing and didn't…

I heard Garriot claim the same thing and didn't agree there either.

In the more professional development world of today, people with applicable knowledge of architecture, linguistics, history and…
Forum: News Comments February 13th, 2015, 15:10
Replies: 147
Views: 4,131
Posted By Sacred_Path
NWN2. A lot of class abilities are still bugged/…

NWN2. A lot of class abilities are still bugged/ broken after years of patching. TOEE was mangled by the rush in which they had to include 3.5E rules including crafting in all its varieties.

When…
Forum: News Comments February 13th, 2015, 13:35
Replies: 147
Views: 4,131
Posted By Sacred_Path
limiting the ruleset they include (like classes)…

limiting the ruleset they include (like classes) is a very wise move. This could be a nice little game, though probably nothing more than that. :)
Forum: News Comments February 12th, 2015, 13:00
Replies: 35
Views: 1,728
Posted By Sacred_Path
I don't know the first thing about Pathfinder,…

I don't know the first thing about Pathfinder, but if someone made a D&D CRPG again, I'd strongly recommend:

- leave out crafting (incl. brewing, wands etc.)

- dial down on the number of spells…
Forum: Polls & Comments February 7th, 2015, 21:04
Replies: 67
Views: 3,192
Posted By Sacred_Path
Deus Ex? ;) Alpha Protocol was Obsidian's…

Deus Ex? ;)

Alpha Protocol was Obsidian's most innovative product based on an original IP IMO… but it lacked in execution.
Forum: News Comments February 7th, 2015, 18:51
Replies: 68
Views: 1,564
Posted By Sacred_Path
1. Considering there are cities in the game - how…

1. Considering there are cities in the game - how strong are the "survival elements" (crafting, repairing, food gathering)?

2. What can you say about combat resolution - how much player input will…
Forum: News Comments February 7th, 2015, 17:34
Replies: 46
Views: 1,521
Posted By Sacred_Path
That's what difficulty levels are for, I'd say. …

That's what difficulty levels are for, I'd say.

I agree that tough battles are better served by a grid and turn-based sequence, but there's really nothing weird about having to pause frequently….
Forum: News Comments February 5th, 2015, 21:53
Replies: 43
Views: 1,938
Posted By Sacred_Path
Dragon Wars was the superior game back then……

Dragon Wars was the superior game back then… let's see if you can repeat history ;)
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