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Search: Posts Made By: T-braze

Forum: Xenus 2: White Gold August 21st, 2011, 01:57
Replies: 16
Views: 2,097
Posted By T-braze
VERY awesome vid! Favorited. I want to play…

VERY awesome vid! Favorited.
I want to play Xenus2 again. Thanks :D
Forum: Boiling Point: Road to Hell (Xenus) January 29th, 2011, 00:56
Replies: 8
Sticky: SDK
Views: 4,099
Posted By T-braze
Documetation for this SDK: …

Documetation for this SDK:
http://www.sendspace.com/file/rghpg7

I dont know who translated this docs.
Forum: The Precursors January 28th, 2011, 23:06
Replies: 8
Views: 1,590
Posted By T-braze
Thanks! Works fine :)

Thanks! Works fine :)
Forum: The Precursors January 28th, 2011, 02:05
Replies: 9
Views: 948
Posted By T-braze
I try to assign this tracks yesterday, but… …

I try to assign this tracks yesterday, but…
One event = one track.
When we flying in the space - we're listening only INCAR track (space_slow1), when someone attack us - we're listening FAST…
Forum: The Precursors January 28th, 2011, 00:45
Replies: 35
Sticky: Vital 3.0 SDK
Views: 6,072
Posted By T-braze
Alek gave it to me with unpacked levels from…

Alek gave it to me with unpacked levels from leaked early build (http://www.youtube.com/watch?v=AXoqJWwVFhs). I just put this things into release version and tried to do something =\
Forum: The Precursors January 27th, 2011, 21:14
Replies: 35
Sticky: Vital 3.0 SDK
Views: 6,072
Posted By T-braze
Good to see this public released SDK, maybe…

Good to see this public released SDK, maybe someone will fix this tools for the current engine version.
One year ago i tried to open some old maps in Leveledit, and everything was ok. But now i see…
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