Rampant Games - Learning the Scales
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November 7th, 2008, 14:42
How about the Gothic model? Things aren't scaled, but you'll probably want to kill all of <weaker monster A> before you tackle <slightly stronger monster B>. It solves the "you don't visit half the zones" MMO problem at least. Of course, perhaps it wouldn't work quite so well in a larger-than-G2 world (G3?).
Just thinking aloud, don't mind me.
Join Date: Oct 2006
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