Originally Posted by Dhruin
"Challenge" is pretty hard to define but that aside, I disagree standard permanent death is challenging. I die, I reload. Over 2 or 10 or 50 iterations, you either figure out the pattern or perhaps you get lucky with the die rolls. Other than wasting time replaying the same scenario, what is challenging?
We need a new, creative approach. Some of you guys need to accept, though, that many of us play for the experience rather than the challenge per se