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November 20th, 2008, 08:49
GothicGothicness talks about "dire consequences". What dire consequences? Reloading? OK…that's real hard.
Well, I think in a challanging fight it should be that it is hard to complete with all characters alive, if you manage to you are rewarded and could move on with the game without a dire consequence such as paying gold , or losing XP. But if one character died you would prefer to deal with the consequences instead of replaying that hard fight. Of course you could also reload and try yet another strategy in the fight to win it easier.

If you play a game and never want to reload, it means each fight should be so easy that you win it. For me it is too boring since I want a big challange, so it is all about satisfying different type of players.

I think we can all agree on this. What makes me sad is so few games try to satisfy us hardcore players who wants a challange.

I do not mind if there are very easy games for the players who likes these, I understand it very well.
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