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November 21st, 2008, 16:11
I don't think you are wrong. Though I'd probably rename it "drama." I personally prefer "dramatic realism." Basically what happens to true stories after they've gone through a Hollywood rewrite, I guess. Realistic enough to be believable, but with the boring parts excised, the events reordered to flow better, and the tension increased. The decisions made more agonizing, the actions more heroic.

But even so, I don't always make the time bomb count down to 1 second before the players disarm it… Too much realism spoils it. Not enough blows the verisimilitude that makes it fun.

BTW, as a counterpart to some of the criticism that the original Hensley simulation results, I have started running numbers on a kobold encounter over different editions - the original "swarm" monster.
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