So far, so Overlord, but as much as we loved the first game (and its Raising Hell expansion), even its most bedeviled admirers agreed it wasn't evil enough. We didn't want to stop at laying waste to the land and slaying its populace; we wanted to leave citizens cringing at our all-conquering might, and begging for mercy…So it's good to discover, as we tool around Triumph Studios getting to grips with the sequel, that the developer got the message.
One of the key changes to the strategy-adventure gameplay is that the choices aren't simply about good or evil. After all, you're a cackling Overlord with a giant sword, fearsome armour and a horned helmet; the concept of good doesn't enter the equation. As Triumph's creative director Lennart Sas explains, the premise of the sequel is unfettered tyranny. Players now choose between shades of evil; do you choose the cold-hearted enslavement of domination, or down and dirty demonic destruction?
Also in amongst all the levers and pulleys behind the scenes is returning script-writer Rhianna Pratchett. "Rhianna was the only one that really 'got' what we wanted to do," Sas explains. "As a hardcore gamer and an ex-games journo, Rhianna is head and shoulders above some of the Hollywood writing talent that has been popping up in the games industry lately… Games writing works best when the writer works hand-in-hand with the game's designers; so the story is not written before or after the game is made, it's an integral part of the entire process."