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January 6th, 2009, 16:30
Well, at this point for all we know, they may be tied to the difficulty slider. Easy setting might disable them. Or even if they're separate toggles, it's possible the food/repair skills are not major enough to unbalance the character. I'm seeing them as rather secondary 'skills'—in fact more atmosphere/approach than nuts & bolts character. But who knows?

I think it's hard to tell how things will mesh and affect the actual gameplay at this point or whether these choices weaken the game or not.

Where there's smoke, there's mirrors.
Last edited by magerette; January 6th, 2009 at 16:38.
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