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January 6th, 2009, 16:30
Well, at this point for all we know, they may be tied to the difficulty slider. Easy setting might disable them. Or even if they're separate toggles, it's possible the food/repair skills are not major enough to unbalance the character. I'm seeing them as rather secondary 'skills'--in fact more atmosphere/approach than nuts & bolts character. But who knows?

I think it's hard to tell how things will mesh and affect the actual gameplay at this point or whether these choices weaken the game or not.
--
Where there's smoke, there's mirrors.
Last edited by magerette; January 6th, 2009 at 16:38.
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