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January 7th, 2009, 10:59
No big deal, just "feeling the cloth"

For example, which would make for an easier or harder game play experience?

1.With all the various individual elements disabled to make playing easier but with the difficulty slider setting on *hard* or…

2.With all the various individual elements enabled to make playing harder but with the difficulty slider setting on *easy*

Once there is offered *too many* adjustable difficulty parameters that effect game-play the game becomes no more than a kindergarten sandbox. Does it matter? - to some, maybe.

Otherwise, Eschalon: Book 2 looks to have many good improvement over its predecessor, a sign of good developer devotion.
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