Originally Posted by DArtagnan
I know there's this idea that technology is constantly evolving, and the evolution of gameplay is stagnating - but in my opinion it has very little to do with technology itself. Also, Torment was basically an interactive book with RPG elements, and definitely not the flag-carrier for advanced gameplay. No, the story and presentation would hold it back today, not the simplistic gameplay.
But as I said, technology is not the problem. It's the audience - and before we can see a modern equivalent of PS:T, we need the general audience ready for such an experience. When I say equivalent - I mean in terms of production values. Torment had reasonably good production values, which means the investment was not insignificant. That's really the key to a repeat, that a reasonable investment will yield a reasonable return.
Anyway, the only shot we have of another Torment, though I'm not personally a fan, is to have a talented indie developer make a go for it.