Originally Posted by Avantenor
People today also like artificial literature, but they wouldn't buy a blank copy Shakespeare or Goethe anymore. The use of a language and orchestration changes over the time. Also does the presentation of a game story. 3D isn't only a technical innovation, it's a dramaturgical element. Using cinematics in ingame engine, or - another example - transfering the whole print text into full voice overs wouldn't make PsT more or less intellectual, but could add a whole bunch of new, younger fans to that kind of gaming.
I think most of us grew up with 2D gaming. We all decided what kind of games we want to play, when 3D was right at the beginning. But meanwhile there is a new generation of gamers, that don't have that experience and surely don't want to go back to "the old days" they don't really know and they wouldn't feel comfortable with. PsT today couldn't be done in the way it has been done anno 1999. But there are new ways of game design, that could produce another game in that spirit. And that people would be willing to pay for. Making the product comfortable for the new kind of audience, without removing it's core strenghts.
Many indie developers tend to stick to "the good old times". That's not the way it works, imho. I don't see any impulses coming from that corner of game development.