Originally Posted by Zaleukos
I'm with Dusk. Fast-travel is good.
Replaying the game I do find that there are a few time-sinks that bug me.
- Introduce more fast-travel options.
- Reduce the frequency of fights against very weak enemies (killing drowners in chapter V doesnt add all that much to gameplay), either through some sort of level scaling or by making monsters of much lower level than Geralt passive.
- Give some warning when approaching points of no return. As the game does this at times I suspect the "missed" times simply are oversights. The end of chapter one comes to mind.
Agree, it is very annoying when cutscenes show a behaviour that the game engine doesnt allow you to come anywhere near. This is mainly a fault of the engine, but I dont see why CDPR couldnt have put in an animation to climb over low fences and the like (see Arcanum for an illustration). Having to trek around a fence in the fields in chapter 4 is an annoyance, if a minor one.