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March 30th, 2009, 23:47
I'm not gonna go into the whole debate whether it's "scary" or not, but it really is a shame that so much of RPGs (and gaming in general really) is still so much about violence.

In a RPG context, I *do* think that having violence or the possibility of combat situations definetely can serve to raise the excitement level of the game. Or sell the feeling of danger. But it's just a bugger that violence is such an *integral* part of it. Do we really have to wade through the blood of millions of slaughtered orcs/humans/darkspawn/goblins/what the hell ever for every RPG?
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Starwars

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Join Date: Aug 2008
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