Originally Posted by kalniel 
Isn't that the point of games, and therefore sales?
Well, I kind of disagree from my philosophical standpoint that games should be foremost be meant to be played; otherwise they are per definition no games anymore.
From that philosophical perspective, GAMEPLAY should be the TOP priority in developing games, because only games with a good gameplay are are liked to be played, imho.
On the reverse, what's about games with no good gameplay ?
So, from that perspective, games shouldn't be about to
impress people,
games should be about
to be played by people !
This is imho a substancial different approach. Because trying to impress people could lead - like in movies - to a great number of stunning effects, but if the gameplay is neglected, then it will be played once, and that's all.
Or in other words: People need to be impressed by
gameplay ! By all those things that help the game getting a better playability !
(And that doesn't mean streamlining everything like in Spacesiege !)