What a civilised and insightful Oblivion thread for a change!

I agree with pretty much all points in some way. I do think respawning and level-scaling can be put to good use, except use better parameters next time around! What's missing badly in Oblivion is the feeling that you're achieving something! If you clear out a dungeon and it's occupied again a few days later, that kills enjoyment. If you've spent a lot of skill points to build a strong character and you still get your ass handed to you by the same monsters, that kills enjoyment!